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History of commit frequency

CVS Commit History:


   2018-04-16 16:35:28 by Thomas Klausner | Files touched by this commit (1284)
Log message:
Recursive bump for new fribidi dependency in pango.
   2018-04-14 09:34:46 by Adam Ciarcinski | Files touched by this commit (681) | Package updated
Log message:
revbump after icu update
   2018-03-18 01:40:20 by Ryo ONODERA | Files touched by this commit (6) | Package updated
Log message:
Update to 0.195

Changelog:
0.195
- 04987: [Flip Screen/Cocktail] (vaportra.cpp) All sets in vaportra.c: Sprites \ 
incorrectly "sliced" when Flip Screen ON (AJR)
- 04942: [Flip Screen/Cocktail] (madmotor.cpp) madmotor: Flip Screen shows \ 
"split" sprites (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first \ 
boss area and third stage.
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And \ 
Publisher?) (tedgreen)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue \ 
in title screen animation
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON \ 
(Osso)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem. (smf)

0.194
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in \ 
btoads and other games. (Olivier Galibert)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output (Ryan Holtz)
- 02076: [Graphics] (playch10.cpp) playch10 ALL using single BIOS: Playchoice-10 \ 
driver needs LEDs added for "Single BIOS" (cuavas)
- 06813: [Misc.] Memory leak in options (AJR)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: unhandled priority type f8 \ 
(Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly \ 
after OK
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on \ 
bonus items (AJR)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06816: [Interface] AddressSanitizer: alloc-dealloc-mismatch when closing \ 
dipswitch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: runtime error: index out of bounds (MetalliC)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working \ 
anymore (smf)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] \ 
Assert when starting emulation (cuavas)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after rom check

0.193
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams \ 
Adpcm Soundboard (hap)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small (Robbbert)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays \ 
repetitively when game starts (AJR)
- 06638: [Crash/Freeze] Exception when using -debug

0.192
- 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the \ 
game runs like slow-motion. (Angelo Salese)
- 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100% \ 
(Tafoid)
- 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after \ 
completing single player game (Angelo Salese)
- 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player (AJR)
- 06694: [Sound] (midtunit.cpp) mk: Missing music (hap)
- 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in \ 
invincible state. (hap)
- 06749: [Graphics] (toaplan1.cpp) outzonecv: screen is misaligned 16 pixels to \ 
the left (hap)
- 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound (hap)
- 04651: [Misc.] (gei.cpp) geimulti: geimulti - 13 game roms are loaded, only \ 
nine are listed in-game and playable (Osso)
- 03719: [Graphics] (meritm.cpp) megat5a, magat5, megat5nj, mega6, megat3a, \ 
megat3, megat3ca, megat3nj, megat3te, megat4a, megat4, megat4te, megat4sn, \ 
megat4st: "Run21" game is missing graphics for black-suited cards. \ 
(AJR)
- 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title \ 
screen. (Angelo Salese)
- 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors (Angelo Salese)
- 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the \ 
gameplay and sound are very fast. (Angelo Salese)
- 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert \ 
shortly after start (AJR)
- 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crash when starting game \ 
(Angelo Salese)
- 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits \ 
inserted (Angelo Salese)
- 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more \ 
credit inserted (Angelo Salese)

0.191
- 06637: [Interface] Internal UI does not save entire configuration (AJR)
- 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More \ 
Damage than they probably should (64-bit Only) (tedgreen)
- 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for this 3 games (Fortuna)
- 06487: [Documentation] tonton, ppj, big10: Documentation found on Success \ 
website (D Go Go Fan)
- 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction \ 
returns the wrong result (hap)
- 06720: [Interface] Prescale option allows invalid values (Tafoid)
- 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are \ 
skipped (Angelo Salese)
- 06711: [Interface] UI: If you exit with the Exit option, the last used game is \ 
not saved (cuavas)
- 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: There is a problem with the \ 
nvram in the RAM / ROM check after you change some settings in service mode. \ 
(MetalliC)
- 06691: [Graphics] tokio and clones: Tokio - graphic glitches on the right side \ 
of the screen (Lord Nightmare)
- 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin (Angelo Salese)
- 06656: [Interface] Configuring Machine level "Video Option" causes \ 
CRASH (Nathan Woods)
- 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors \ 
(Angelo Salese)

0.190
- 04280: [DIP/Input] (megaplay.cpp) mp_shnb3 (possibly whole driver): INP \ 
playback fails after a short time (Angelo Salese)
- 04209: [Misc.] (kaneko16.cpp) brapboys, bloodwar: Playback lose sync (Angelo \ 
Salese)
- 03967: [Misc.] (kaneko16.cpp) shogwarr; shogwarru; fjbuster (untested): Game \ 
cannot be replayed from .inp file (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (D Go Go Fan)
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of \ 
"Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by \ 
<parameter, left arrow doesn't change displayed value (crazyc)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)

0.189
- 04049: [Graphics] (toaplan2.cpp) ghox: There's a small bit of garbage on the \ 
ending screen.
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to \ 
get really screwy, (AJR)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" \ 
causes Fatal Error (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " \ 
is necessary in the title of this game
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue (Angelo Salese)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). \ 
(Robbbert)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing \ 
sound (AJR)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode (David \ 
Haywood)
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP \ 
settings for SF2CE (Accelerator Pt.II) hack
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, \ 
bootcampa: Wrong priority in the drill instructor screen (Angelo Salese)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your \ 
car has automatic gear. (tedgreen)
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite of successful calibration \ 
the brake button doesn't function. (tedgreen)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes (tedgreen)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed (tedgreen)

0.188
- 04355: [Interface] -romident performance has greatly decreased
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file \ 
containing 2 X POKEY does not play back correctly. (AJR)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at \ 
the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str \ 
8) in a staggered -str 20 run (tedgreen)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Phil Bennett)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game \ 
can potentially crash (Phil Bennett)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial \ 
sound FX (Osso)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 00320: [Misc.] (snk6502.cpp) fantasy: In Fantasy (World), when you have lost \ 
all of your lives, a message comes on the screen in German. (Angelo Salese)
- 06588: [Interface] Regression loading softlist items from the command line \ 
with changed slot options (Nathan Woods)
- 06581: [Interface] Various problems with software loading/unloading: Various \ 
problems with software loading (Nathan Woods)

0.187
- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06596: [DIP/Input] (exidy440.cpp) All sets in exidy440.cpp: Mouse trigger \ 
doesn't work correctly (Osso)
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics \ 
information from the real machine. (palazzol)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Osso)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are \ 
distorted (AJR)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is \ 
too high by 100% (Lord Nightmare)

0.186
- 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu \ 
screens to choose the other boxer or game. (AJR)
- 06471: [Graphics] (m14.cpp) ptrmj: Invisible ball and paddle (Angelo Salese)
- 04762: [DIP/Input] (xmen.cpp) xmen and clones: Service menu's "Sound \ 
Volume" setting does not affect sound volume (Olivier Galibert)
- 06538: [Crash/Freeze] Many NETLIST involved drivers: [debug] Exception/Assert \ 
when starting emulation (couriersud)
- 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Osso)
- 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in \ 
the debugger. (Nathan Woods)
- 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
- 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is \ 
"Operation Tiger (Ver 2.14 O) "
- 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert \ 
when starting emulation (Robbbert)
- 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when \ 
starting emulation (Robbbert)
- 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting \ 
emulation (Robbbert)

0.185
- 03901: [Color/Palette] (decocass.cpp) castfant: Missiles color are wrong (AJR)
- 03619: [Color/Palette] (vicdual.cpp) nsub: Missing background blue color fade \ 
effect (SailorSat)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: \ 
Can't coin up (Olivier Galibert)
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
   2018-03-12 12:18:01 by Thomas Klausner | Files touched by this commit (2155)
Log message:
Recursive bumps for fontconfig and libzip dependency changes.
   2017-11-30 17:45:43 by Adam Ciarcinski | Files touched by this commit (654) | Package updated
Log message:
Revbump after textproc/icu update
   2017-09-18 11:53:40 by Maya Rashish | Files touched by this commit (676)
Log message:
revbump for requiring ICU 59.x
   2017-09-10 00:40:58 by David A. Holland | Files touched by this commit (2)
Log message:
Add missing makefile rules for building with clang on NetBSD and FreeBSD.
   2017-04-22 23:04:05 by Adam Ciarcinski | Files touched by this commit (670) | Package updated
Log message:
Revbump after icu update
   2017-04-19 23:10:11 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Updated mame to 0.184.

Well, it’s the last Wednesday of the month, and I hope you know
what that means: it’s time for your regularly scheduled MAME release.
There aren’t a huge number of new working machines in this release,
but there are some significant improvements. Thanks to kazblox,
MAME now emulates some of the peculiarities of Famicom clone hardware,
and thanks to shattered, emulation of the Agat-7 Apple II clone is
improved. Peter Ferrie provided a superior Apple II language card
implementation. We’ve got lots of additions to the BBC and PC
software lists from Nigel Barnes and darkstar.

We’ve made substantial improvements to some of MAME’s non-emulation
features. The -romident verb is now much faster when used on a
folder or archive containing multiple files, and will identify ROMs
for emulated slot devices that aren’t inserted by default. The
-listxml output now includes all linked devices, and is produced
at least 30% faster. We’ve also improved -verifyroms so it covers
more devices and is faster when verifying ROMs for a subset of
drivers/devices.

MAME 0.184 includes support for plenty of newly dumped versions of
supported arcade games, including a rare US prototype of Shanghai
III, the world release of Super Crowns Golf, a version of Flashgirl
that shows the Kyugo logo, a German version of Raiden II, the
Japanese release of Radical Radial, and bootlegs of Bomber Man and
Phoenix. There are also several new chess computers, and even more
Aristocrat Mark V gambler sets. If you’re interested in the TI-8x
graphing calculators, it’s now possible to get an emulated TI-82
or TI-85 to communicate with another emulated instance or with a
program running on the host computer over a socket.
   2017-02-27 13:26:00 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Updated mame to 0.183.

MAME 0.183

22 Feb 2017

Hi everyone! It’s been a busy month for MAME development, and we’ve
got a whole lot of surprises to unwrap today as we continue to
celebrate twenty years of MAME. First up, we’ve added some incredibly
rare systems to MAME. Omega is an Arkanoid-inspired arcade game
with a production run of about ten boards. Dodge Man is a rare Omori
title from 1983. The vertical version of Flash Boy, a DECO Cassette
title that borrows more than a little from a well known anime is
another very rare game that was at risk of becoming nothing but a
memory. Westinghouse Test Console #5 is possibly a one-of-a-kind
wire-wrapped prototype machine for field-programming some kind of
interlocking equipment (it has a rude easter egg – press X|TRAN in
calculator mode to see it). Less rare, but still awesome, are arcade
titles Galaxy Games StarPak 3, Sega Sonic Cosmo Fighter, and a U.S.
release of Puzznic with the digitised photos intact.

This release adds support for a number of electronic toys/handheld
games, including Atari’s Touch Me (a clone of Simon, which is itself
a clone of an Atari arcade game), GAF Melody Madness, Lakeside Le
Boom, and with possibly the most awesome title if not gameplay,
LJN’s I Took a Lickin’ From a Chicken. Many of these games have
colourful, clickable artwork. MAME is dedicated to preserving more
than just video games, and these systems are great examples of some
of the other experiences you can relive through emulation.

If you use MAME’s computer emulation and have been frustrated by
modifiers not working properly in natural keyboard mode, you’ll be
pleased to know that this release addresses that. Natural keyboard
mode now works properly with many more systems, including Amiga,
Sun and RM Nimbus. Speaking of Amiga, we’ve emulated a 3rd-party
variant of the Amiga 1200 keyboard and added support for many
different language variants, so chances are you’ll be able to use
keyboard that matches your Workbench language. And speaking of
keyboards, the Zorba keyboard now works properly, so you can try
out one of the last luggable CP/M machines.

Other improvements include fixing the crash on encountering invalid
cheats, allowing multi-part software list entries to load each part
on the correct interface, emulation of the Poly-Play light organ,
a brand new preliminary Interpro 2800 driver and Clipper CPU core,
support for VIC-20 and C64 speech synthesiser cartridges, support
for the Osborne-1 Nuevo Video 80-column modification, protection
MCU emulation in Bad Dudes vs. Dragonninja and Bouncing Balls, audio
improvements to a number of supported games, and optimisation of
the netlist emulation.

Some of these improvements might seem inconsequential, or apply to
systems you don’t use, but they often lie in common components used
by many other systems. For example, the Amiga 1200 and Zorba keyboards
use the same MCU family used in a lot of arcade games published by
Taito. The same change that fixes the Zorba keyboard also fixes
enemy spawning and timing in Xain'd Sleena. The Nuevo Video board
uses a common Motorola CRT controller, so improvements made to
support it stand to benefit a lot of other systems.

Of course there are plenty of other improvements not listed here,
and you can read all about them in the whatsnew.txt file, or grab
the source or Windows binaries from the download page and join in
our 20th anniversary celebration.

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