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History of commit frequency

CVS Commit History:


   2023-09-05 14:15:57 by Nia Alarie | Files touched by this commit (2)
Log message:
mame: Couple of little fixes for NetBSD
   2023-09-01 09:32:22 by Nia Alarie | Files touched by this commit (1)
Log message:
mame: Bump required GCC version as a workaround.
   2023-08-28 09:42:38 by Nia Alarie | Files touched by this commit (1)
Log message:
mame: Unlimit all the things, this is one of the hugest binaries in pkgsrc.
   2023-08-14 07:25:36 by Thomas Klausner | Files touched by this commit (1247)
Log message:
*: recursive bump for Python 3.11 as new default
   2023-08-11 10:38:43 by Nia Alarie | Files touched by this commit (1)
Log message:
mame: Explicitly disable some dependencies that are not explicitly included
   2023-08-02 21:27:32 by Nia Alarie | Files touched by this commit (16)
Log message:
*: Instead of using BUILDLINK_TRANSFORM to force a "gnu" language
variant when a package is using GNU extensions without setting
-std=gnuXX, use FORCE_(C|CXX)_STD.
   2023-07-29 21:42:10 by Thomas Klausner | Files touched by this commit (2) | Package updated
Log message:
mame: update to 0.257.

Well, it’s the end of another month, meaning MAME 0.257 is about
due! First of all, you might notice there are some big software
list updates this month. There are quite a few ZX Spectrum cassettes
and a pile of MSX cartridges. There’s also a boatload of original
Apple II floppy disk dumps, including plenty of Infocom, MECC,
Stickybear and Timeout titles. More 3.5" disks for 8-bit Apple II
computers are being dumped now, so make sure you have your emulated
drives set up properly if you want to try them out. Speaking of
Apple, Macintosh computers with 68040 CPUs are starting to reach
working status in MAME. Get ready to relive the confusing array of
Quadra, Centris and LC models from the early 1990s.

For many years, Capcom’s Avengers was an enigma. It was obvious
that substantial parts of the game’s logic don’t run on the main
CPU, but how it was actually implemented was a long-standing mystery.
It turns out the cheeky boys at Capcom put an 8751 microcontroller
under the sound module on the circuit board, and no-one noticed it
hiding there until Phil Bennett spotted it last year! Since then,
a microcontroller was sourced, and the internal program was
exfiltrated by Caps0ff. Unfortunately, the data was damaged slightly,
but it’s now running in MAME with a patch. This allowed the old
simulation code to be removed, providing a better representation
of the game’s original logic.

If you’ve been following updates this year, you might have noticed
the activity around the 16-bit Psion handheld computers. Quite a
few have been promoted to working this month, including several
Series 3 clamshell PDAs and the Workabout data entry terminal.
Naturally, there’s a software list for Psion Solid State Disk media
for you to try out. From the same corner of the world, MAME gained
support for the Bellfruit “Black Box” electromechanical gambling
machine platform. Although the games are marked as not working,
you can spin the reels without having to worry about losing your
shirt.

There’s lots more in this release, ranging from an overhaul for
Taito’s Change Lanes, to support for building against Qt 6 on Linux.
   2023-07-18 20:02:47 by Nia Alarie | Files touched by this commit (17)
Log message:
emulators: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES
   2023-06-28 09:46:18 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.256.

Yes, it’s already time for MAME 0.256, our midyear release! Several
very rare and exciting things have turned up this month. Remember
that rally racing game Top Driving that was added last month? This
month, Mortal Race, an earlier, rarer game based on the same codebase
has been found and dumped. The rare Gamate cartridge Mighty Boxer
has finally been tracked down and dumped, which means all Gamate
games known to have been released are accounted for. Taiko no
Tatsujin RT: Nippon no Kokoro has been dumped, bringing us closer
to completing the Namco System 10 collection. This offshoot of the
popular series was designed for venues like hospitals and aged care
facilities. It doesn’t accept coins, and it features easier songs.
Four more versions of the prototype arcade game Turbo Sub have also
been dumped and added.

For computers, there are lots of software list additions, particularly
for MSX and ZX Spectrum. The Heathkit H89 now has enough functionality
emulated to be marked working. You can now add ROM cards to your
emulated Apple II computers, and FLEX now works on the TRS Color
Computer family.

There are also lots of emulation improvements, including fixes for
a few more Taito F3 graphical glitches, and better graphics layer
mixing on Sharp X68000. Behind the scenes, we’ve been working on
support for wait states in the MOS 6502 and Hitachi H8 CPU families
and there have been some changes to streamline the code.
   2023-06-06 14:42:56 by Taylor R Campbell | Files touched by this commit (1319)
Log message:
Mass-change BUILD_DEPENDS to TOOL_DEPENDS outside mk/.

Almost all uses, if not all of them, are wrong, according to the
semantics of BUILD_DEPENDS (packages built for target available for
use _by_ tools at build-time) and TOOL_DEPEPNDS (packages built for
host available for use _as_ tools at build-time).

No change to BUILD_DEPENDS as used correctly inside buildlink3.

As proposed on tech-pkg:
https://mail-index.netbsd.org/tech-pkg/2023/06/03/msg027632.html

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