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History of commit frequency

CVS Commit History:


   2023-07-18 20:13:45 by Nia Alarie | Files touched by this commit (23)
Log message:
games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES
   2022-08-23 12:41:34 by Thomas Klausner | Files touched by this commit (2)
Log message:
cataclysm-dda-sdl: fix build with latest SDL2_ttf
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-08-08 22:40:42 by Nia Alarie | Files touched by this commit (1)
Log message:
cataclysm-dda: add missing patch
   2021-07-12 22:54:02 by Nia Alarie | Files touched by this commit (8) | Package updated
Log message:
cataclysm-dda: update to 0.F

## Highlights
Nested Containers rationalize inventory management and enable dropping and \ 
retrieving go-bags during fights.
Achievements track your deeds and misdeeds across games.
Proficiencies better represent deeper knowledge required for various endeavors, \ 
mostly crafting.
Bleeding added to both the player and monsters as the first step toward a more \ 
comprehensive wound and wound treatment system.
Weariness tracking added to represent longer-term physical exhaustion.
Elevated bridges over navigable rivers added, allowing better navigability while \ 
using boats.
Large-scale audit of weapon and armor values for better representativeness and \ 
consistency.
Improved armor handling by separating ballistic damage into its own damage type.
Pervasive performance enhancements throughout the game.
Tileset vehicle support for more cohesive vehicle rendering.
Aftershock changes direction to a total conversion mod with a new far-future \ 
setting on a frozen world.
Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with \ 
missions and dino locations.
Added many dino features, including zombie, fungal, evolved, bionic, baby, and \ 
mutant dino variants.
Dinomod added many dino interactions, including farming, riding, butchering, \ 
cooking, and special attacks.
Magiclysm added a huge content update including many new traits called \ 
Attunements that switch up gameplay at the endgame.

## Statistics
3974 files changed, 5440251 insertions(+), 3904330 deletions(-)
10,463 commits
~454 contributors
   2020-12-19 11:54:28 by Nia Alarie | Files touched by this commit (2)
Log message:
cataclysm-dda: Update to 0.E.3.

This is a minor bugfix release, and includes some build fixes for clang.
   2020-12-08 13:08:20 by Nia Alarie | Files touched by this commit (3)
Log message:
cataclysm-dda: Update to 0.E.2

This is a minor bugfix release.
   2020-05-23 12:21:02 by Roland Illig | Files touched by this commit (1)
Log message:
games/cataclysm-dda: fix shell portability
   2020-04-30 16:57:31 by Nia Alarie | Files touched by this commit (9)
Log message:
cataclysm-dda: Update to 0.E

Highlights:

Long distance automove feature for walking, driving and boating.
Extensive bugfixes to inter-level interactivity, on by default.
Riding animals and animal-pulled vehicles.
More flexible Basecamp construction options.
Default starting date changed to mid-spring for better survivability.
Time advancement is rationalized, a turn is now one second.
Extensive river and lake systems, and boat support for navigating them.
Expanded NPC usefulness and interactivity.
Massive increases in location variety and consistency, especially rooftops.
Expansion of mi-go faction with new enemies and locations.
Batteries now store charge instead of being pseudo-items.
Overhaul and rebalance of martial arts.
Zombie grabbing and biting more manageable and predictable.
Overhauled stamina and damage recovery for grittier gameplay.
Crouching movement mode allows hiding.
Magiclysm and Aftershock mods have first class support within the game.

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