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devel/ogre,
Scene-oriented, flexible 3D engine written in C++
Branch: CURRENT,
Version: 1.12.11nb3,
Package name: ogre-1.12.11nb3,
Maintainer: pkgsrc-usersOGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and more
intuitive for developers to produce games and demos utilising 3D hardware.
The class library abstracts all the details of using the underlying system
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.
Required to run:[
graphics/MesaLib] [
graphics/freetype2] [
graphics/glu] [
archivers/zziplib] [
devel/devIL]
Required to build:[
pkgtools/x11-links] [
x11/xcb-proto] [
x11/fixesproto4] [
pkgtools/cwrappers] [
x11/xorgproto]
Master sites:
Filesize: 89185.204 KB
Version history: (Expand)
- (2023-11-12) Updated to version: ogre-1.12.11nb3
- (2023-08-14) Updated to version: ogre-1.12.11nb2
- (2023-01-30) Updated to version: ogre-1.12.11nb1
- (2021-03-01) Updated to version: ogre-1.12.11
- (2020-06-05) Updated to version: ogre-1.6.3nb15
- (2017-11-23) Package has been reborn
CVS history: (Expand)