./games/armagetronad, Tron clone in 3D with advanced gameplay and multiplayer

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Branch: CURRENT, Version: 0.2.8.3.3nb1, Package name: armagetronad-0.2.8.3.3nb1, Maintainer: pkgsrc-users

Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.

Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.


Required to run:
[textproc/libxml2] [graphics/SDL_image] [graphics/png] [graphics/jpeg] [devel/SDL]

Required to build:
[pkgtools/x11-links] [x11/glproto] [x11/renderproto] [x11/xproto] [x11/xf86vidmodeproto] [x11/xf86driproto] [x11/damageproto] [x11/inputproto] [x11/xextproto] [x11/randrproto] [x11/dri2proto] [x11/fixesproto4] [pkgtools/cwrappers]

Master sites:

SHA1: f27657dfcddce681915d48f55d7dde1959167d4a
RMD160: 251c2253ff956207544b9dba6fd233630ed85efd
Filesize: 2178.491 KB

Version history: (Expand)


CVS history: (Expand)


   2016-12-16 00:52:43 by Joerg Sonnenberger | Files touched by this commit (6)
Log message:
Pointers are not ordered relative to 0. Check the error of fopen
correctly. Share patches when sharing distinfo. Bump revision.
   2016-07-24 17:43:50 by Kamil Rytarowski | Files touched by this commit (5)
Log message:
Import armagetronad-0.2.8.3.3 as games/armagetronad

Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.

Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.

Originally packaged in pkgsrc-wip by:
- Adam Hoka
- Thomas Klausner
- David Sainty
- Aleksej Saushev
- Sevan Janiyan
and
- myself.