./games/ioquake3, Open source Quake 3 distribution

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Branch: CURRENT, Version: 1.36nb2, Package name: ioquake3-1.36nb2, Maintainer: pkgsrc-users

ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.

The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.

Required to run:
[devel/SDL] [audio/openal-soft]

Required to build:
[pkgtools/x11-links] [x11/glproto] [x11/renderproto] [x11/xproto] [x11/xf86vidmodeproto] [x11/xf86driproto] [x11/damageproto] [x11/inputproto] [x11/xextproto] [x11/randrproto] [x11/dri2proto] [x11/fixesproto4] [pkgtools/cwrappers]

Master sites:

SHA1: 0f92891e2b174253d02f666fd22e147c886089b4
RMD160: af9f65bbde2fe5531fa371ec6d2023126a523293
Filesize: 3420.955 KB

Version history: (Expand)

CVS history: (Expand)

   2016-07-16 02:10:34 by Mark Davies | Files touched by this commit (1)
Log message:
Switch to openal-soft
   2015-11-03 21:57:10 by Alistair G. Crooks | Files touched by this commit (350)
Log message:
Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-04-25 16:23:48 by Tobias Nygren | Files touched by this commit (868) | Package updated
Log message:
Recursive revbump following MesaLib update, categories g through n.
   2015-04-18 22:44:08 by Joerg Sonnenberger | Files touched by this commit (4)
Log message:
Allow building on NetBSD/arm.
   2013-10-29 00:45:59 by Joerg Sonnenberger | Files touched by this commit (2)
Log message:
Use saner default optimizer flags.
   2012-10-06 13:55:05 by Aleksej Saushev | Files touched by this commit (310)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
   2009-06-14 19:57:02 by Joerg Sonnenberger | Files touched by this commit (215)
Log message:
Remove @dirrm entries from PLISTs
   2009-06-07 00:04:51 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Update to 1.36, based on PR 41527 by Yorick Hardy. While here, convert
to user-destdir.

Changes since last release (pkgsrc had a newer snapshot):
     * Ports to new platforms
     * Off-server data downloads (http redirection) via HTTP and
     FTP with cURL
     * OpenAL sound rendering allowing for surround (5.1 and 7.1)
     speaker layouts and generally improved sound quality. Especially
     on the Windows Vista Operating System.
     * Ogg Vorbis audio decoding.
     * In-engine VOIP support, with optional Mumble player-location
     (positional audio) support.
     * IPV6 Networking. We're ready to frag on the net of the
     * SDL backend for the OpenGL context, window management, and
     input. This also improves portability.
     * Anaglyph stereo rendering (for viewing with 3D glasses)
     * Full x86-64 architecture support
     * Rewritten PowerPC JIT compiler, with ppc64 support
     * New SPARC JIT compiler, with support for both sparc32 and
     * Compilation with MinGW and cross-compilation for Windows
     from Linux
     * Improved console command auto-completion
     * Persistent console command history
     * Improved QVM (Quake Virtual Machine) tools
     * Colored terminal output on POSIX operating systems
     * GUID System
     * Multiuser support on Windows systems (user-specific game
     data is stored in their respective Application Data folders)
     * PNG format support for textures
     * Numerous security fixes