./games/openttd, Open source clone of Transport Tycoon Deluxe

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Branch: CURRENT, Version: 1.8.0, Package name: openttd-1.8.0, Maintainer: pkgsrc-users

OpenTTD is an open source simulation game based upon the popular Microprose
game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic
the original game as closely as possible while extending it with new features.


Required to run:
[sysutils/desktop-file-utils] [textproc/icu] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/png] [archivers/lzo] [fonts/fontconfig] [devel/SDL] [archivers/xz]

Required to build:
[pkgtools/x11-links] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

SHA1: fd6c90f04c4cbd626751acb9bf8a47a9f2b31520
RMD160: a607e955189561cc980dffc50dec57fc9ea9b9fb
Filesize: 6368.18 KB

Version history: (Expand)


CVS history: (Expand)


   2018-07-07 13:57:34 by Adam Ciarcinski | Files touched by this commit (5) | Package updated
Log message:
openttd: updated to 1.8.0

1.8.0:
(None)

1.8.0-RC1:
- Feature: [GFX] Climate-specific Action5 extra airport sprites
- Feature: Draw vertical separators at tile distance in the train depot GUI
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, \ 
std:c++latest is enabled
- Feature: [Build] Project file generator for kdevelop 4/5
- Feature: Add option to close windows with right click
- Feature: Vehicle Group Info: Add profits and occupancy display to group \ 
vehicle list
- Feature: Display aircraft type in vehicle preview/purchase/detail windows
- Change: [NewGRF] Various performance improvements to resolving VA2
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce \ 
clipping of ships
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs
- Change: [GFX] Replace the office building sprite on various toyland airports \ 
with a better fitting sprite
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. \ 
Replace the whole icon with a new version
- Change: Reword texts in industry view, when stockpiling is used
- Change: Remove the gap between windows when positioning them after opening
- Change: [Build] Enable usage of static_assert for MSVC
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment \ 
variables in config.cache file
- Change: Do not cancel headquarter construction and engine-preview-query when \ 
shift-clicking
- Change: Parse extmidi command string for parameters to pass on
- Change: Draw images in centre of buttons
- Fix: Store the map variety setting in the savegame like the other mapgen \ 
settings, so restarting maps considers it
- Fix: Hair selection was missing one option
- Fix: Avoid tile operations outside map border when building lock
- Fix: Catenary sprites got mixed up for depots
- Fix: Make automatic window-positioning RTL-aware
- Fix: Automatic window-positioning now uses GUI-scale/style dependent \ 
sizes/distances instead of fixed pixel values
- Fix: [NewGRF] While executing random triggers, var 5F should include the new \ 
triggers
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been \ 
resolved, so that all RA2 in all chains can test the shared triggers
- Fix: [NewGRF] Industry random triggers are stored per tile, even when \ 
randomising the shared random bits of the parent industry
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any \ 
safe position
- Fix: Do not modify argv[0]
- Fix: Do not search directories when opening ini files as we already have their \ 
full path
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing
   2018-04-14 09:34:46 by Adam Ciarcinski | Files touched by this commit (681) | Package updated
Log message:
revbump after icu update
   2018-03-12 12:18:01 by Thomas Klausner | Files touched by this commit (2155)
Log message:
Recursive bumps for fontconfig and libzip dependency changes.
   2018-02-03 12:32:34 by Pierre Pronchery | Files touched by this commit (1)
Log message:
Typo
   2017-11-30 17:45:43 by Adam Ciarcinski | Files touched by this commit (654) | Package updated
Log message:
Revbump after textproc/icu update
   2017-09-18 11:53:40 by Maya Rashish | Files touched by this commit (676)
Log message:
revbump for requiring ICU 59.x
   2017-07-19 02:18:05 by David A. Holland | Files touched by this commit (1)
Log message:
Requires c++0x to configure correctly. (otherwise it silently gets wrong
answers and then plotzes in the build)
   2017-06-28 20:18:36 by Adam Ciarcinski | Files touched by this commit (6) | Package updated
Log message:
1.7.1:
- Fix: Add missing game script event for ships arriving at a station [FS-6560] \ 
(r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS-6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a \ 
waypoint [FS-5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying \ 
penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing \ 
industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal \ 
[FS-6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS-6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS-6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks \ 
mouse input [FS-6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger \ 
[FS-6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are \ 
hidden [FS-6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level \ 
[FS-6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS-6505] (r27784)