./games/prboom, Multiplayer-capable and modified version of DOOM

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Branch: CURRENT, Version: 2.5.0nb2, Package name: prboom-2.5.0nb2, Maintainer: pkgsrc-users

PrBoom is a modified version of id Software's classic game DOOM.
It runs on several platforms (including Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.


Required to run:
[audio/SDL_mixer] [net/SDL_net]

Required to build:
[pkgtools/x11-links] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

SHA1: f17dc6ed4e72d07b85429177b00b8709ea36f5a0
RMD160: cc695ca0ceb9f9b9ca2ace7267a064799c61ffba
Filesize: 1024.907 KB

Version history: (Expand)


CVS history: (Expand)


   2018-08-19 22:16:42 by Thomas Klausner | Files touched by this commit (38)
Log message:
*: reset maintainer for drochner
   2018-07-04 15:40:45 by Jonathan Perkin | Files touched by this commit (423)
Log message:
*: Move SUBST_STAGE from post-patch to pre-configure

Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
   2018-01-14 18:34:02 by Roland Illig | Files touched by this commit (58)
Log message:
games/*: fix alignment of variable values

pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted
manually:

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
   2015-11-03 21:57:10 by Alistair G. Crooks | Files touched by this commit (350)
Log message:
Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-04-25 16:23:48 by Tobias Nygren | Files touched by this commit (868) | Package updated
Log message:
Recursive revbump following MesaLib update, categories g through n.
   2012-10-06 13:55:05 by Aleksej Saushev | Files touched by this commit (310)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
   2009-09-27 17:48:59 by Soren Jacobsen | Files touched by this commit (1) | Package updated
Log message:
Patches to Makefile.in need to be done before configure, not before
build.  s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.

Bump PKGREVISION to 1.

PKG_DEVELOPER=yes is your friend.
   2009-06-14 19:57:02 by Joerg Sonnenberger | Files touched by this commit (215)
Log message:
Remove @dirrm entries from PLISTs