./games/scummvm, LucasArts Script Creation Utility for Maniac Mansion

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Branch: CURRENT, Version: 2.8.1, Package name: scummvm-2.8.1, Maintainer: adam

ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation Utility
for Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana
Jones, Day of the Tentacle, Sam and Max, and many more.


Required to run:
[www/curl] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/png] [graphics/jpeg] [multimedia/libmpeg2] [multimedia/libtheora] [audio/flac] [audio/fluidsynth] [audio/libvorbis] [audio/libmad] [audio/faad2] [devel/SDL2] [net/SDL2_net]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

Filesize: 202843.141 KB

Version history: (Expand)


CVS history: (Expand)


   2024-04-10 19:40:41 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
scummvm: updated to 2.8.1

ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were \ 
uncovered since our last stable release.

This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, \ 
MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), \ 
mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.

The Android, Atari and macOS ports received multiple bug fixes, mostly for \ 
improving overall stability and preventing some crashes we’ve seen under \ 
certain circumstances.
   2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490)
Log message:
* recursive bump for libxkbcommon 1.7.0

Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
   2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672)
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
   2023-12-31 09:57:19 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
scummvm: updated to 2.8.0

ScummVM 2.8.0

New games

The team was quite busy working on new engines and enhancing existing ones. The \ 
list of supported games grew noticeably, and we now support these additions:

Adibou 1
Classical Cats
The Dark Eye
Dark Side
Escape From Hell
Gadget: Invention Travel and Adventure
Gobliiins 5
The Excavation of Hob's Barrow
Kingdom: The Far Reaches
Might and Magic Book One
Muppet Treasure Island
Nancy Drew: The Final Scene
Nancy Drew: Message in a Haunted Mansion
Nancy Drew: Secrets Can Kill
Nancy Drew: Stay Tuned for Danger
Nancy Drew: Treasure in the Royal Tower
Primordia
Reah: Face the Unknown
Schizm: Mysterious Journey
Shardlight
Strangeland
Syberia and Syberia II (macOS versions only)
Technobabylon
The Vampire Diaries
Whispers of a Machine
Wrath of the Gods and four other Director titles.
14 AGS titles by Stranga and Cloak and Dagger
All together, we’ve introduced 50 new games and five new engines.

New platforms

We are happy to see the RetroArch port being properly rewritten, and the port is \ 
now part of our source code. The Atari port has also been redone from scratch \ 
and now talks natively to the hardware, skipping SDL as an intermediate layer. \ 
That made many more games playable on the platform. The Atari FireBee port is \ 
still using the SDL library, though.

Speed-optimized graphics

Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz \ 
(a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, \ 
and NEON for drawing graphics in the AGS engine and in some generic routines. \ 
This led to 4-14x speedup in drawing for many cases.

Networking games

This year, we merged with the Backyard Sports Online project, which made it \ 
possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football \ 
2002 over the internet with other humans. Also, the Moonbase Commander support \ 
is in active playtesting mode, though not yet ready for prime time.

Notable engine enhancements

The AGS engine has been brought up to version 3.6.0.53 from upstream.

For many engines, we added support for numerous Chinese and Japanese game variants.

Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, \ 
bringing them closer to the original experience. We also rewrote the sound code \ 
for the SCUMM Humongous Entertainment games, making them flawless.

We performed a deep review of the Broken Sword 1 game engine, implementing some \ 
small, previously unnoticed things like scene transitions, in-game menu \ 
peculiarities, accurate fonts, idle animations, and more. Now, the game is \ 
absolutely faithful to the original.
   2023-11-13 16:23:52 by Thomas Klausner | Files touched by this commit (12)
Log message:
*: bump for faad2 2.11.0
   2023-11-12 14:24:43 by Thomas Klausner | Files touched by this commit (2570)
Log message:
*: revebump for new brotli option for freetype2

Addresses PR 57693
   2023-11-08 14:21:43 by Thomas Klausner | Files touched by this commit (2377)
Log message:
*: recursive bump for icu 74.1
   2023-10-25 00:11:51 by Thomas Klausner | Files touched by this commit (2298)
Log message:
*: bump for openssl 3