./games/wesnoth, Fantasy turn-based strategy game

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Branch: CURRENT, Version: 1.14.4nb1, Package name: wesnoth-1.14.4nb1, Maintainer: pkgsrc-users

Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of terrains
and against different types of attacks. Units gain experience and
advance levels, and are carried over from one scenario to the next.

Required to run:
[sysutils/desktop-file-utils] [sysutils/dbus] [converters/fribidi] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/png] [audio/libvorbis] [lang/perl5] [devel/boost-libs] [devel/pango] [lang/python27] [devel/SDL2] [lang/lua52] [fonts/SDL2_ttf] [audio/SDL2_mixer] [net/SDL2_net] [graphics/SDL2_image]

Required to build:
[textproc/libxslt] [pkgtools/x11-links] [devel/boost-headers] [x11/xcb-proto] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

SHA1: a4e1c17f90d5b50405e7e2fa06445e840bd49913
RMD160: a69e636500f47a5563ed1ad87dc9ae8dd999091b
Filesize: 440012.868 KB

Version history: (Expand)

CVS history: (Expand)

   2018-08-16 20:55:17 by Adam Ciarcinski | Files touched by this commit (653) | Package updated
Log message:
revbump after boost-libs update
   2018-07-26 12:19:56 by Adam Ciarcinski | Files touched by this commit (4) | Package updated
Log message:
wesnoth: updated to 1.14.4

Version 1.14.4
 * Security Fixes
   * Fixed Lua being able to escape sandboxing via load/loadstring \ 
 * Add-ons server
   * Made it so plain-text .po catalogues in add-ons are detected and added to
     the list of translations for them.
 * Campaigns
   * Dead Water:
     * In 'Tirigaz', take the situation into account of orcs being killed either
       first or by undead.
   * Delfador's Memoirs:
     * Fix hero units costing upkeep
   * Eastern Invasion:
     * Fixed missing prisoners and loss of recallable units in 'Captured'.
   * Northern Rebirth:
     * Level 0 units are not available anymore after scenario 5
   * Secrets of the Ancients:
     * Adjust gender of enemies to better match story in S11 & 21
     * Simplify dialog to fix possible confusion in S16
     * Have nagas be able to recruit in S21
   * The South Guard:
     * S4: undead leader won't leave the castle anymore
     * S5: the untypical situation that one can defeat the lich before finding
       Urza Afalas is now handled
   * Under the Burning Suns:
     * S11: added custom graphics for the citadel.
     * S12: clarified the alien bodies' weaknesses.
     * Various visual improvements.
 * Editor
   * Fixed saving a map as a scenario not enabling scenario editor tools.
 * Graphics
   * New attack animation for the Peasant.
   * Tweaked the Ruffian's attack animation timing.
 * Language and i18n
   * Updated translations: British English, Bulgarian, Chinese (Simplified),
     Chinese (Traditional), Czech, French, German, Hungarian, Japanese,
     Scottish Gaelic, Slovak, Spanish
 * Lua API
   * Upgrade to Lua 5.3.5.
 * Multiplayer server
   * Fixed lobby and whisper messages not having a maximum length.
 * User interface
   * Improved the layout of the Statistics dialog.
   * Allow changing dropdown menu selections with the scrollwheel.
   * Fixed lobby chat box scrolling to top on a new message if it isn't at the
   * Fixed the unit preview pane not showing the default race icon when detailing
     a single unit's stats.
   * Sort units secondarily by XP in the unit list dialog.
   * Whiteboard related bugfixes
 * WML engine
   * Fixed errors about WESNOTH_VERSION not being defined when trying to load
     add-ons that have preprocessor errors.
 * Miscellaneous and bug fixes
   * Added an advanced preference to enable experimental PRNG combat.
   * Campfires use illumination instead of a different ToD.
   * Linux builds now enable security hardening by default.
   * Fixed MP admins being unable to observe private games.
   * Fixed MP faction, leader, and leader gender changes persisting even if the
     selection dialog is dismissed.
   * Fixed an issue with positioned sound sources ignoring the volume set in
     Preferences after going off the audible radius and back.
   * Fixed wmllint choking on gzipped binary files (e.g. gzipped tarballs).
   * Fixed wmllint crashing on nonexistent paths provided in the command line.
   * Slight changes to the objectives dialogue
   * Greatly improved touch control support.
   * Fixed wmlindent crashing on nonexistent paths provided in the command line
   2018-06-24 18:02:50 by Adam Ciarcinski | Files touched by this commit (13) | Package removed
Log message:
wesnoth: updated to 1.14.3

Version 1.14.3
  * Fixed crash in presence of units with negative hitpoints (issue 3042).
  * Efficiency improvements to filter evaluations in the Goto Micro AI and some
    AI helper functions
  * Dead Water:
    * Fix possibility of villagers blocking pickup of sword in S10 The Flaming
      Sword (issue 3207).
  * Descent Into Darkness:
    * New Parthyn map in S1 and S6.
  * Northern Rebirth:
    * Reduced starting gold and income in scenarios 10 to 13
  * Secrets of the Ancients:
    * Fix S09 Training Session not ending when all dark adepts die (issue 3192)
  * Tutorial:
    * S2: made enemy starting gold equal to that of the player.
  * Under the Burning Suns:
    * Added portrait and updated sprite for Giant Ant.
 Language and i18n
  * Updated translations: British English, Chinese (Traditional), Czech, French,
    Italian, Japanese, Scottish Gaelic, Spanish
 Multiplayer server
  * Fixed lan_server option not causing the server to exit once vacated, e.g.
    when using the Host Networked Game option from the Multiplayer menu in the
    game (issue 3206).
 Music and sound effects
  * The music now changes immediately when you load a save file (issue 2602).
  * Fixed Lua errors when setting a music track that cannot be found when the
    playlist is already empty, e.g. if there's no music installed for the
    game (issue 3194).
 WML engine
  * Removed validation to ensure units cannot have negative hitpoints. We
    learned that the ability to create such units is documented, and thus
    disallowing it was an API change. Since API changes aren't allowed in
    the stable branch, we have reverted it.
 Miscellaneous and bug fixes
  * Fixed an occasional crash at the loading screen related to multi-thread
    access of the image cache.
  * [kill] animate=yes no longer scrolls to units through fog or shroud, thus
    matching 1.12's behavior again.
  * [message] displays the unit type name when a nameless unit speaks and no
    custom caption= is specified (issue 3211).
  * do_not_list=yes units are no longer excluded from the debug mode-only
    Create Unit dialog.
  * Fixed a rare issue where disabled attacks could cause the wrong attack to
    be initially selected in the Unit Attack dialog. This bug also had the
    potential to cause units to the wrong attack when  engaging or viewing
    damage calculations.
  * Fixed [scenario] map_file= being unusable in most circumstances.

Version 1.14.2
  * Northern Rebirth:
    * S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
      and ending up on a keep with only one hex for recruiting.
    * S02.1 Infested Caves: AIs are less likely to kill each other in early
      game, which would make it harder for the player otherwise.
    * S02.1 Infested Caves: Dwarvish allies are also less likely to die.
    * S02.1 Infested Caves: minor map tweaks and improvements.
    * S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
  * Sceptre of Fire:
    * In 'Caverns of Flame', fixed various issues with the volcano eruption.
  * Under the Burning Suns:
    * Various Quenoth unit graphics updates.
  * Descent into Darkness:
    * In 'A small Favor', disabled a not intended way to win the scenario.
  * Secrets of the Ancients:
    * Bats are transformed to normal ones already after S5
  * Fixed a minor team coloring mistake in the north-facing Revenant standing
 Language and i18n
  * Updated translations: British English, Chinese (Simplified), Czech, French,
    Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian
 User interface
  * List boxes (MP lobby game list in particular) now keep the scroll position
    when they change, instead of keeping the selected item visible (issue 3016).
  * Fixed MP lobby player list scrolling to top when it changes
  * Fixed the first unit sometimes not being selected when opening the Recall
  * Fixed a crash when using very large portraits in [message] (issue 2912)
  * Added a button to access the version info dialog to Preferences.
  * Removed player list sorting options in the MP lobby. The list is now
    automatically sorted alphabetically, friends first.
  * Rearranged campaign difficulty menu layout
  * Removed hidden terrains that were not supposed to make it to 1.14: ^Prg,
    ^Prgo, ^Pwd, ^Pwdo
 Miscellaneous and bug fixes
  * Fixed memory leak in terrain filter code. In a huge map with Silver Mages,
    it could leak several gigabytes of memory in a long session.
  * Fixed: unit halo remained after undoing a recall (issue 3065)
  * Fixed: unit halo intensity doubled during AMLA animation
  * [change_theme] no longer causes a Lua error when theme= is not specified
    instead of explicitly set to an empty string.
  * [change_theme] no longer requires running a separate action to update the
    UI afterwards (e.g. [redraw]) and the status panels are updated immediately.
    as well.
  * Lua random map generator: fixed error when flipping map; specifically this
    also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
    50% chance of being triggered
  * Experimental AI: fixed recruiting not working on maps without enemies, such
    as the first two turns of Dark Forecast
  * Experimental AI: fixed recruiting evaluations sometimes not being updated
  * Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
  * Fixed [color_adjust] interacting poorly with time of day color shifts and
    values outside the [-255, 255] range (issue 3144).
  * Fixed a regression from 1.13.10 where modification option values couldn't
    be properly saved in arrays.
  * Added stricter validation to ensure units cannot have negative hitpoints,
    except during specific attack-related events.
  * Added deprecation notices for several macros that had them missing before.
  * [message] no longer scrolls to units through fog or shroud so it matches
    1.12's behavior.
  * Fixed animation-wide text_color and blend_color keys being overwritten. This
    fixes level-in and level-out animations sometimes fading to black instead of
  * Fixed [animate_unit] freezing the game when observing MP games (2970).
  * Fixed carryover behaving differently when loading a start-of-scenario save
    (issue 3152).
  * Fixed turn replay function in MP.
  * Fixed savegames being created even when not needed (issue 3150).
  * Fixed handling of extra_recruit in planning mode (issue 3100).
  * Fixed handling of skirmisher in planning mode.
  * Fixed handling of filter_recall in planning mode.
  * Fixed possible segfault at game end.
  * Fixed require_resource in [resource].
  * Fixed require_scenario=yes not working with map_generation (issue 3105).

Version 1.14.1
  * Eastern Invasion:
    * In 'Captured', fixed units incorrectly costing upkeep after leveling up.
  * Secrets of the Ancients
    * Fixed minor unit naming inconsistencies (issues 2844 and 2846).
  * Under the Burning Suns
    * Added custom graphics for the broken tree in S1.
    * Various sprite and image updates.
    * Fixed a bug in the formation ability causing defense bonuses not being
      received in some cases.
 Language and i18n
  * Updated translations: British English, Chinese (Simplified), Czech, French,
    Galician, German, Italian, Japanese, Scottish Gaelic, Slovak, Spanish
  * Fixed Logging Options tooltips not being translatable (issue 2837).
  * Add command-line argument to disable the filtering of incomplete translations
    in the language selection list.
 Multiplayer server
  * Added support for matching user, IP, and email bans from a forums board
    when the forum_user_handler is enabled and active. (IP and email bans with
    wildcards are not supported yet.)
  * Fixed various instances of the server crashing under certain conditions.
  * Added an option to disable the FPS limiter for a slight performance boost.
  * Changed the plural name for the merfolk race from Mermen to Merfolk (issue 2940)
    and replaced a few instances in core unit or terrain descriptions accordingly.
 User interface
  * Removed individual Join/Observe buttons for each game in the MP Lobby.
  * Highlight the titles of MP games with vacant slots.
  * Improved MP Lobby layout on low resolutions.
  * Improved reporting of network errors in the MP lobby (issue 3005).
  * Ensure the chat widget remains the correct size even after a window resize.
  * Custom MP game names are now capped at 50 characters.
  * Restored Era info to main MP game display.
  * Improved the resolution selection criteria for the MP Lobby.
  * Fixed inactive weapon specials being displayed in the Unit Attack dialog
    unlike in 1.12 (issue 3033).
 Miscellaneous and bug fixes
  * Removed misleading tooltip text stating registered nicknames are optional for
    the official MP server.
  * Attempting to save a screenshot with an unsupported format now shows an error
    message, instead of saving the screenshot as BMP with the requested extension.
  * It is now possible to disable logdomains in the Logging Options dialog.
  * Fixed the wesnoth(6) manpage claiming the default log level is 'error' when it
    has been 'warning' since version 1.9.0.
  * Document --log-none in the wesnoth(6) manpage.
  * Avoid trying to load invalid base64-encoded data URIs.
  * wesnoth_addon_manager and the addons.wesnoth.org web index can now use data URIs.
  * Fixed a crash when using certain invalid color= values.
  * Implemented a workaround for an unhandled std::bad_cast from string comparison
    functions that caused a crash-to-desktop when opening Preferences among others
    (issue 3050).
  * Fixed many crashes and out-of-sync errors when using the planning mode.

Version 1.14.0
  * Under the Burning Suns
    * New set of Quenoth faction and character portraits by LordBob.
    * Updated sprites for several Quenoth units.
    * Fixed "Invalid WML found" error that can be caused by the \ 
Quenoth Youth
      support ability.
 Help browser
  * Temporarily hidden Editor section as it is mostly incomplete and of little
    use right now (issue 2963).
 Language and i18n
  * Fixed Version label on the title screen not being translatable (issue 2914).
  * Updated translations: Czech, French, Galician, German, Japanese, Polish,
    Scottish Gaelic, Slovak, Spanish
  * Fixed regression causing a crash-to-desktop when trying to log into the
    server using a registered and active account without specifying a
  * Fixed an infinite loading screen if the server shut down or restarted
  * Fixed an infinite loading screen when attempting to login with an
    unregistered nickname followed by a registered one.
  * Dark Forecast: Fixed possible Lua error when the weather changes.
 User Interface
  * Implemented MP chat message history saving (issue 1194, issue 2802).
  * Fixed context menus not dismissing on right click.
 Miscellaneous and bug fixes
  * Fixed an AI assertion when a unit with one disabled attack attacked a unit
    with no attacks or a single disabled attack.
   2018-04-29 23:32:09 by Adam Ciarcinski | Files touched by this commit (629) | Package updated
Log message:
revbump for boost-libs update
   2018-04-16 16:35:28 by Thomas Klausner | Files touched by this commit (1284)
Log message:
Recursive bump for new fribidi dependency in pango.
   2018-03-12 12:18:01 by Thomas Klausner | Files touched by this commit (2155)
Log message:
Recursive bumps for fontconfig and libzip dependency changes.
   2018-01-14 18:34:02 by Roland Illig | Files touched by this commit (58)
Log message:
games/*: fix alignment of variable values

pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
   2018-01-01 22:18:57 by Adam Ciarcinski | Files touched by this commit (629) | Package updated
Log message:
Revbump after boost update