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./wip/residualvm, Lucas Arts LUA-based 3D adventure engine

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Branch: CURRENT, Version: 0.3.1, Package name: residualvm-0.3.1, Maintainer: pkgsrc-users

Residual is a ScummVM sub-project to play LucasArts' LUA-based 3D
adventures, such as Grim Fandango. Residual is an OpenGL program,
and requires a 3D card with working OpenGL support for optimum
playability.

A software renderer is also included for machines without hardware
OpenGL.


Required to run:
[graphics/freetype2] [graphics/png] [graphics/jpeg] [multimedia/libogg] [multimedia/libtheora] [audio/flac] [audio/fluidsynth] [audio/libvorbis] [audio/libmad] [audio/faad2] [audio/timidity] [devel/SDL2]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Package options: faad, flac, fluidsynth, freetype, jpeg, mad, png, theora, timidity, vorbis

Master sites:

RMD160: 2499b686327bf0c0073cd625f356c4918e534902
Filesize: 6554.491 KB

Version history: (Expand)


CVS history: (Expand)


   2015-04-19 23:12:18 by Nikolay A. Burkov | Files touched by this commit (4)
Log message:
Update to 0.2.1:

0.2.1 (2015-01-25)
	Grim fixes:
	- Fixed crash on IRIX platform
	Myst III fixes:
	- Fixed crash when Polish subtitles are enabled

0.2.0 (2014-12-31)
	New Games:
	- Myst III game supported
	General:
	- Improved TinyGL renderer
	- Improved Fullscreen mode, see README.md file
	Grim changes:
	- Added game data integrity check
	- Fixed: Shadow only rendered on stairs outside the DOD (#741)
	- Fixed crash upon entering the Lola Engine Room Set (#843)
	- Fixed: Year 4 - Character stuck on Aztec Temple (#861)
	- Fixed: [Tim plays GRIM] Can see shirt through glottis' open mouth (#887)
	- Fixed crash during animation of the guy at the photo-finish booth (#1039)
	- Fixed crash when entering Domino's office (#1115)
   2013-02-11 14:44:12 by Thomas Klausner | Files touched by this commit (2)
Log message:
Update to 0.1.1:

0.1.1 (2013-02-10)
	New features:
	- New config option "use_arb_shaders" to cope with some graphics \ 
drivers lying about their capabilities
	and causing rendering problems.

	Engine fixes:
	- Fixed bad rendering of the cats race animation
	- Fixed characters' lipsync going sometimes out of sync
	- Fixed wrong animation when entering Toto's scrimshaw parlor in year 2 (#621)
	- Fixed Domino's mouth not stopping moving after talking sometimes (#633)
	- Fixed bad render of Glottis outside the beavers dam (#143)
	- Fixed Manny teleporting around in the High Rollers Lounge's elevator (#682)
	- Fixed mixed up music at the Mayan temple and at the end of the game (#614)
	- Fixed the Bonewagon and the monster disappearing in the tunnel when using the \ 
software renderer (#701)
	- Fixed stuck music when opening the photofinish and examining it immediately \ 
later (#246)
	- Fixed Manny freezing sometimes when talking to the Angelitos and in some \ 
other cases (#483)
	- Fixed shadow artifacts when picking up some objects with the OpenGL renderer \ 
(#294)
	- Fixed the spider orientation when entering the spiders room the first time (#368)
	- Fixed Manny going inside some poles outside the Calavera Cafe and outside \ 
Velasco's garage (#578)
	- Fixed Manny flickering with the OpenGL renderer outside the morgue (#678)
	- Fixed subtitles overlapping when talking to Nick with Glottis screaming in \ 
the background (#685)
	- Fixed the Bonewagon popping when Glottis starts driving in the Petrified \ 
Forest (#691)
	- Fixed a crash happening sometimes in the beavers dam (#453)
	- Fixed audio volumes resetting or changing on their own (#710)
	- Fixed a crash happening sometimes when a character talks (#711)
	- Fixed the cat race animation not stopping when changing room (#679)
	- Fixed the gun not disappearing when Manny puts it away outside the greenhouse \ 
(#422)
	- Fixed Toto abruptly interrupting when talking sometimes when Naranja is asleep

	Game data fixes:
	- Fixed vanishing of Manny's nautical hat in year 3 when using the inventory
	- Fixed the sequence of Bowlsley pointing the gun at Manny in his shop
	- Fixed bonewagon popping when entering and exiting the room with the pump tree \ 
(#280)
	- Fixed the DOD door animation and duplicated sfx when using it
	- Fixed Glottis' animation when he hands Manny the work order (#237)
	- Fixed the wine cellar forklift not showing a part of its model (#707)
	- Fixed the sound of punching bag in Dom's office occurring before the \ 
animation (#351)
	- Fixed an animation glitch upon breaking the Neon-Lady (#300)
	- Fixed the turkey baster becoming full again after Manny empties it (#680)
	- Fixed Toto not looking at Manny when speaking to him (#285)
	- Fixed Toto's phone being rendered two times when Manny uses it (#622)
	- Fixed Manny's animations freezing when using Toto's phone and skipping \ 
dialogue lines
	- Made walking from behind Manny's desk in his room in the Cafe easier
	- Fixed wrong Manny positioning when going from the stairs of the cat race \ 
track to the folding bridge

	Demo:
	- Fixed invisible Domino's drawer (#29)
	- Fixed Manny's walk/run animation not running (#28)
	- Fixed wrong head orientation when looking at something
	- Fixed various objects not showing
   2012-12-22 00:56:29 by Thomas Klausner | Files touched by this commit (5)
Log message:
Import residualvm-0.1.0 as wip/residualvm.

Residual is a ScummVM sub-project to play LucasArts' LUA-based 3D
adventures, such as Grim Fandango. Residual is an OpenGL program,
and requires a 3D card with working OpenGL support for optimum
playability.

A software renderer is also included for machines without hardware
OpenGL.

TODO: dumps core when starting a game.