./wip/matanza, Multiplayer space shooter ascii-art game

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Branch: CURRENT, Version: 0.13, Package name: matanza-0.13, Maintainer: pkgsrc-users

Matanza is a game developed by the Freaks Unidos. On it, each player controls
a ship and is supposed to destroy the other players. The game runs on a telnet
server, and players need nothing but a standard telnet client to play. All the
animations are rendered in ASCII art. There are no intrinsic limits to the
number of players, but a high speed connection to the server is a must.


Required to build:
[pkgtools/cwrappers]

Master sites:

SHA1: e33bb192e40f76e0a247d7a19575c8b68cd84e43
RMD160: b5e6111ec4da0a01a48b366187e57aabc19fd986
Filesize: 247.658 KB

Version history: (Expand)


CVS history: (Expand)


   2012-11-26 00:32:22 by othyro | Files touched by this commit (104)
Log message:
Maintainer stated that no time is available to work on pkgsrc anymore, but
wouldn't mind seeing other people continue to maintain these packages.
Resetting to pkgsrc-users@NetBSD.org
   2012-10-03 17:09:47 by Aleksej Saushev | Files touched by this commit (124)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
Mark packages that don't or might probably not have staged installation.
   2006-11-14 20:20:32 by Sergey Svishchev | Files touched by this commit (11)
Log message:
Adjust HOMEPAGE and/or MASTER_SITE

   2005-11-02 19:00:10 by Thomas Klausner | Files touched by this commit (85)
Log message:
"wip" is not a valid category -- please use the standard pkgsrc ones.

Remove wip from CATEGORIES, and guess category if wip was the only one
specified.
   2005-09-13 00:01:33 by pancake ;) | Files touched by this commit (4) | Imported package
Log message:
initial import of matanza

Matanza is a game developed by the Freaks Unidos. On it, each player controls
a ship and is supposed to destroy the other players. The game runs on a telnet
server, and players need nothing but a standard telnet client to play. All the
animations are rendered in ASCII art. There are no intrinsic limits to the
number of players, but a high speed connection to the server is a must.