./wip/silvertree, Silver Tree, an open source role playing game

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Branch: CURRENT, Version: 0.2nb3, Package name: silvertree-0.2nb3, Maintainer: pkgsrc-users

A 3D turn-based RPG engine and adventure

The SilverTree Project will produce a 3D RPG with a hybrid real
time, turn based system.

SilverTree intends to include a wide range of adventuring activities,
in addition to combat and looting. In the wilderness tracking and
stealth can provide the all-important element of surprise in combat,
or allow the player to avoid more powerful foes. Literacy allows
characters to use books and manuscripts to study new skills.

Grinding will be minimized. Less experience is gained each time
the same type of enemy is defeated, and healing is not easily
obtained. Most enemies will try to flee from the PC when they have
little chance of survival.

SilverTree will allow play as several different types of heroes.
The PC's response to moral dilemmas will be measured on several
scales such as Honest <-> Deceptive, and NPCs will react accordingly,
but there is not only one right answer.


Required to run:
[graphics/SDL_image] [graphics/MesaLib] [devel/boost-libs] [devel/SDL_ttf] [devel/SDL]

Required to build:
[pkgtools/x11-links] [devel/boost-headers] [x11/glproto] [x11/renderproto] [x11/xproto] [x11/xf86vidmodeproto] [x11/xf86driproto] [x11/damageproto] [x11/inputproto] [x11/xextproto] [x11/randrproto] [x11/dri2proto] [x11/fixesproto4] [pkgtools/cwrappers]

Master sites:

SHA1: b907116a3ac6399b59cf660a0cb1c6328052e379
RMD160: c510c0cea0b809cf8d426e2a18082b75d1ce777c
Filesize: 7964.484 KB

Version history: (Expand)


CVS history: (Expand)


   2012-10-07 18:22:53 by Aleksej Saushev | Files touched by this commit (55)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
Mark packages that don't or might probably not have staged installation.
   2012-07-02 15:37:54 by Adam Ciarcinski | Files touched by this commit (35)
Log message:
Revbump after updating boost

   2010-06-14 00:47:10 by Thomas Klausner | Files touched by this commit (235) | Package updated
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2010-01-18 10:38:31 by Thomas Klausner | Files touched by this commit (75)
Log message:
Second try at recursive PKGREVISION bump for jpeg shlib major bump (jpeg-8).
   2009-10-11 12:45:10 by Thomas Klausner | Files touched by this commit (261)
Log message:
Remove obsolete @dirrm lines.
   2007-10-23 04:07:06 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
Update to 0.2:

Saving and loading of files was implemented. The game now has a
complete adventure that can be played through. Combat was greatly
improved and many graphical tweaks were made.

Dumps core on NetBSD-current/amd64. Please let me know if it works
for you on any other platform.
   2007-09-03 21:24:06 by Thomas Klausner | Files touched by this commit (5) | Imported package
Log message:
Initial import of silvertree-0.1 (an early alpha version):

A 3D turn-based RPG engine and adventure

The SilverTree Project will produce a 3D RPG with a hybrid real
time, turn based system.

SilverTree intends to include a wide range of adventuring activities,
in addition to combat and looting. In the wilderness tracking and
stealth can provide the all-important element of surprise in combat,
or allow the player to avoid more powerful foes. Literacy allows
characters to use books and manuscripts to study new skills.

Grinding will be minimized. Less experience is gained each time
the same type of enemy is defeated, and healing is not easily
obtained. Most enemies will try to flee from the PC when they have
little chance of survival.

SilverTree will allow play as several different types of heroes.
The PC's response to moral dilemmas will be measured on several
scales such as Honest <-> Deceptive, and NPCs will react accordingly,
but there is not only one right answer.