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History of commit frequency

CVS Commit History:


   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-01-04 13:06:58 by Nia Alarie | Files touched by this commit (2)
Log message:
sameboy: Update to 0.12.3

Changes

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * Super Game Boy color correction is now available in the libretro port
     * It is now possible to hide the Super Game Boy border in the libretro
       port
     * The SDL port will now hide the mouse while a ROM is running

  Accuracy Improvements/Fixes

     * Changing the frequency of channels 1 and 2 is now more accurate
     * Audio rendering should now be accurate when emulating Game Boy Advance

  Bug Fixes

     * Fixed garbled graphics while emulting Super Game Boy in the SDL port
       when OpenGL 3.2 is not available
     * The Cocoa build is now linked against the correct SDK version,
       restoring compatbility with older macOS versions that was mistakenly
       dropped in the previous release
     * Fixed fullscreen related issues in the SDL port
     * Fixed a bug where the SDL port did not save the battery in some cases
     * Bug fixes to libretro achievement support
     * Restored Game Boy Camera support on newer macOS versions
     * Fixed High-DPI support on Windows 10

  Misc Internal Changes

     * Improvements to the audio and ICD2 APIs
     * Allow compiling SameBoy for platforms with a non-standard bool size
     * Improved build portability, will now use pkg-config if available
   2019-10-03 14:08:51 by Nia Alarie | Files touched by this commit (1)
Log message:
sameboy: Needs c99
   2019-09-22 14:38:24 by Nia Alarie | Files touched by this commit (2)
Log message:
sameboy: Update to 0.12.2

New/Improved Features

    The Quick Look previewer now produces color-corrected thumbnails
    The debugger now supports a wider range of symbol files

Accuracy Improvements/Fixes

    Fixed a bug where samples in the wave channel were treated as if they’re \ 
0, effectively muting the channel in some cases.
    Fixed a regression that caused some PPU test ROMs to fail
    More accurate emulation of memory access conflicts on the Super Game Boy
    When emulating a Super Game Boy, built-in palettes for select games are now \ 
emulated
    Accuracy improvements to Super Game Boy’s multiplayer mode
    Super Game Boy and Game Boy Advance now have their own color correction filters

Bug Fixes

    Improvements to audio in the SDL port, affecting some machines
    Fixed a bug where the SDL port loaded the wrong boot ROM when emulating \ 
Super Game Boy 2
    Fixed broken audio on libretro when used with some RetroArch audio drivers
    Fixed a potential crash when closing a window in the Cocoa port
    Fixed libretro achievements
    Fixed major performence issues in the Cocoa port that affected some Macs, \ 
especially when emulating the original Super Game Boy

Misc Internal Changes

    The emulation core now supports emulating a Super Game Boy without high \ 
level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation \ 
by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
    Made it possible to compile the SDL port with older SDL versions
    Compression improvements to the CGB and AGB boot ROMs

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