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CVS Commit History:


   2021-04-21 13:43:04 by Adam Ciarcinski | Files touched by this commit (1822)
Log message:
revbump for textproc/icu
   2021-04-01 14:22:38 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.230.

Fasten your seatbelts and get ready for MAME 0.230! There are big
changes this month, but before we get to that, let’s highlight some
of the more routine additions. Several TV games featuring adaptations
of popular Hasbro board games are now supported, as well as a couple
of VTech systems featuring Dora the Explorer. Several electronic
toys and handheld LED game from Mattel and Invicta have been emulated
this month. There’s a big update for the Apple II software lists
this month, with clean cracks of lots of educational software from
MECC.

If you’ve been following along with development, you’re no doubt
excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608,
YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This
addresses numerous subtle and not-so-subtle issues, particularly
in Sega and Data East games. Windy Fairy and Jennifer Taylor have
continued to improve MAME’s support for Konami rhythm games, making
beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise
games playable. Thanks to Happy, a couple more graphics issues with
the Hyper Neo Geo 64 have been fixed.

There’s been a lot of work on the Apple IIgs and 68k Mac drivers
this month. As well as the flood of machines promoted to working,
Apple 3.5" floppy support has been revolutionised, and improvements
to ADB GLU microcontroller simulation make the IIgs control panel
usable. On the console side, save EEPROM support has been fixed
for several Mega Drive games.
   2021-02-24 16:39:30 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.229.

It’s been an eventful month, culminating in the release of MAME
0.229 today. One change that you’ll notice straight away is that
the “64” suffix is no longer added to the file name for 64-bit
versions of MAME. If you’re unsure, you can see the data model at
the end of the window title.

One very elusive Argentinian title has finally made it into MAME
this month. We’re very proud to present Ms PacMan Twin, an extensive
hack of Ms. Pac-Man with simultaneous two-player cooperative
gameplay. Another rarity you can now experience is Midway’s unreleased
Power Up Baseball – the NBA Jam of baseball. On the topic of
prototypes, Wayne Gretzky’s 3D Hockey Fatality Edition is now
supported.

Several TV games for preschool age children from JAKKS Pacific’s
Sharp Cookie line have been dumped and emulated, featuring popular
characters like Dora the Explorer, Scooby-Doo, Spider-Man and Thomas
the Tank Engine. Travelling back a little, Mattel’s representations
of Basketball, Hockey, Soccer, and Tag as electronic toys are now
supported. Elektronika Autoslalom has arrived from Russia (with
love). Another batch of JPM IMPACT fruit machines have been promoted
to working this month, making use of new artwork engine features
for their internal layouts.

Updates to the Win32 and Qt debuggers add a context menu to debugger
views with an option to copy visible text to the clipboard, improve
behaviour when views are scrolled to the bottom, and fix a crash
when right-clicking some memory views. We’re lucky enough to have
received another shader update from cgwg, improving the appearance
of the popular crt-geom and crt-geom-deluxe effects. We’ve added
support for the NEC/Renesas V850 family to unidasm.

That’s all we’ve got time for here, but there are lots of software
list updates, newly dumped bootlegs, bug fixes, and other enhancements.
   2021-01-27 18:06:06 by Thomas Klausner | Files touched by this commit (3)
Log message:
mame: add patch to fix running mame on NetBSD.

Bump PKGREVISION.
   2021-01-26 23:10:05 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.228.

Has it already been an entire month? It must have been, because
MAME 0.228 is ready today! We’ve added support for two very rare
arcade games this month. The first is Namennayo, an overhead-view
obstacle course game making unauthorised use of Satoru Tsuda’s
Nameneko characters. The second is Get A Way, an overhead-view
racing game made by Universal, touted as the “first game in the
world to feature a 16-bit microcomputer.” Universal went on to
create the much loved Mr. Do! character. Emulation is preliminary
– while the game is playable, there are some graphical issues, and
sound is absent.

In other arcade emulation news, Windy Fairy has made a triumphant
return, bringing numerous fixes for issues affecting Bemani rhythm
games running on System 573 hardware. Thanks to the persistent
efforts of David “Haze” Haywood, various fruit machines from JPM
are starting to become playable in MAME. Interestingly, these
machines rely on similar Brooktree RAMDACs to NCD X11 terminals,
and Motorola DUARTs used by numerous other systems emulated in
MAME. A complete dump of the type 01 program for Zaccaria’s Cat
and Mouse has finally been obtained, making both known versions of
this obscure game playable at last.

For hand-held consoles, the WonderSwan and WonderSwan Color have
had an overhaul, and Game Gear X-Terminator cartridges are now
supported. Several Bandai RX-78 cartridges have been dumped,
exercising more aspects of the emulation and allowing several
shortcomings to be fixed. We’ve also made some progress on emulating
Apple’s floppy drive controllers, providing a path to support for
SuperDrive high-density floppy drives, and eventually the HD20
external hard disk.

There’s been plenty more happening, including a new LCD shader from
cgwg, all the latest FM Towns software dumps, fixes for recent
regressions, and more code modernisation.
   2021-01-01 16:18:27 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.227.

It’s time to say goodbye to 2020, and we’re doing that with the
release of MAME 0.227, the fruit of our extended November/December
development cycle. A lot has happened in these two months, in terms
of internal improvements to MAME as well as user-visible changes.
If you’ve been following along with development, you’ll have noticed
that we’ve migrated MAME to C++17, overhauled the Lua interface,
further streamlined and enhanced the emulated memory system, and
cleaned up a lot of ageing code.

MAME 0.227 adds preliminary support for macOS on AArch64, also
known as “Apple Silicon”. Please note that we lack a native A64
recompiler back-end, and there are some issues with our C recompiler
back-end. If you’re running an A64 build of MAME, you can disable
recompilers for most systems that use them with the -nodrc option
on the command line. You may get better performance for emulated
systems with MIPS III or PowerPC processors by running an x86-64
build of MAME under Rosetta 2 with recompilers enabled. (Yo, ’sup
dawg. I heard you like recompilers…)

Lots of long-standing issues have been fixed in this release.
Missing platforms in stage 15 of Sega’s Quartet now appear properly.
This relies on a protection microcontroller feature that we were
previously unaware of. Protection features that are only used late
in the game have been a recurring source of frustration not just
for emulator developers, but also for arcade bootleggers, and even
publishers re-issuing old games in new formats. It seems Sega missed
this feature in their Astro City Mini release. Another long-standing
protection issue was fixed this month that made Atari’s Rampart
impossible to complete on Veteran difficulty. This one was actually
a regression that managed to stay unresolved for years, possibly
because the game’s high difficulty makes it difficult to reach.
While we’re on the topic, protection simulation has been added for
the versions of Sega’s Carnival that run on Head On hardware.

While protection emulation may encompass the most noticeable fixes,
lots of other things that have been improved as well. Graphical
issues have been fixed in Chase Bombers, Championship Bowling, and
Prop Cycle. NFL Blitz ’99 no longer skips animations in attract
mode. DIP switch descriptions have been corrected in 3-D Bowling,
Bloxeed and Mahjong Tenkaigen. Game switching now works on Multipede,
and Klax bootlegs are playable, with working sound.

It wouldn’t be a MAME release without new supported systems. This
month we’ve got TV games from dreamGEAR, JungelTac, LexiBook and
Senario. As always, the quality varies enormously. New versions of
1944: The Loop Master, Cookie & Bibi 2, F-1 Grand Prix, Forgotten
Worlds, and Narc have been found and dumped. One of the newly
supported Narc versions is particularly interesting, as it appears
to be an early test version, lacking a substantial amount of content
found in other versions of the game. Another incomplete copy of
Unico’s Master’s Fury was found, which could be combined with the
previous incomplete set to make the game playable.

Finally, there are a few improvements to the internal user interface.
There are more controls for screenshots, aspect ratio and scaling
accessible from the Video Options menu. You can now use NOT codes
when assigning analog joystick axes to digital inputs. The menus
for the Cheat and Autofire plugins have been made more consistent.

Of course, there’s far more that we don’t have space for here, but
you can read all about it in the whatsnew.txt file, and get the
source and 64-bit Windows binary packages from the download page.
It’s been a very tough year for a lot of us, but it’s still been
a great year for MAME development. Thanks to everyone who contributed
this year, even if it was just a kind word or helping out a user
on a community forum. Have a great new year, and keep the spirit
of digital preservation alive!
   2020-11-05 10:09:30 by Ryo ONODERA | Files touched by this commit (1814)
Log message:
*: Recursive revbump from textproc/icu-68.1
   2020-10-28 17:56:25 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.226.

You know what day it is? It’s MAME 0.226 day! A lot has happened
in this development cycle, and plenty of it is worth getting excited
about! First of all, there’s a change that affects all systems with
keyboard inputs, including most computers. MAME now allows you to
activate and deactivate keyboard and keypad inputs per emulated
device in the Keyboard Mode menu. When a system has multiple
keyboards (for example a computer with a terminal connected to a
serial port), you can choose which keyboard you want to type on
rather than effectively typing on all the keyboards at once. If a
system has multiple devices with keyboard inputs, MAME will start
with only one enabled by default. Sadly, MAME doesn’t have mind-reading
capabilities yet, so it may not always choose the keyboard you want
to type on. If you find you can’t type on an emulated computer,
check that the right keyboard is enabled in the Keyboard Mode menu.

Another batch of layout/artwork system updates are ready this month.
More image formats are supported, several long-standing alignment
and clipping bugs have been fixed, more parameter animation features
are available, and external artwork loads faster. Lots of systems
using built-in layouts look prettier, but Cosmo Gang probably shows
the biggest improvement in this release (yes, the electromechanical
redemption game). Try it out in MAME 0.226, and maybe do a before/after
comparison to see how far we’ve come.

Apple II systems have seen some significant development this month.
Firstly, a number of issues with demos using raster split effects
have been fixed. The Apple II has no hardware support for raster
effects, so these demos rely on open bus read behaviour to work
out what the video hardware is doing. Getting this to work requires
precise emulation of memory access timings. Secondly, two parallel
printer cards are now working: Orange Micro’s popular Grappler+
and Apple’s Parallel Interface Card. The Grappler+ is well-supported
by Apple II software and provides a better out-of-the-box experience
if you want to try one of them.

Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980,
but was largely overlooked at the time. It’s finally fully emulated
in MAME, with audio emulation and protection simulation being added
in this release. We’ve also added support for Must Shoot TV, an
unreleased prototype developed at Incredible Technologies. Step
into the shoes of disgruntled ITS Cable employee Chuck and go on
a rampage!

Far more has been added this month than we can cover in detail
here, like another batch of TV games (including several Vs Maxx
titles), support for Mattel Aquarius CAQ format cassette images,
and working Sega Mega Play games.
   2020-10-20 13:14:41 by Nia Alarie | Files touched by this commit (1)
Log message:
mame: Install the correct executable name
   2020-09-30 11:22:48 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.225.

Whether it’s the Autumn harvest moon, or the ornamental plum blossoms
are blowing in the Spring breeze, it’s time for something special:
MAME 0.225 is out today! We’ve got some big updates that benefit
everyone! First of all, MAME’s sound output system has been
overhauled, with better sample rate conversion and mixing. This
makes pretty much everything sound sweeter, but on top of that,
the Votrax SC-01 speech synthesiser has been tuned up. Does anyone
here speak Q*Bertese? SC-01 speech has been added to the Apple II
Mockingboard card, too. While we’re talking about Apple II cards,
Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller
from VICE, allowing MAME to emulate the a2RetroSystems Uthernet
card.

Other across-the-board enhancements include more artwork system
features (you’ll start to see this show up in external artwork
soon), an option to reduce repeated warnings about imperfectly
emulated features, and several internal improvements to make
development simpler. Significant newly emulated system features
include the Philips P2000T’s cassette drive from Erwin Jansen, the
Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM
support for the WonderSwan hand-helds, and initial support for the
NS32000 CPU.

Newly emulated systems include several TV games from MSI based on
arcade titles, a couple of Senario Double Dance Mania titles, Sun
Mixing’s elusive Super Bubble Bobble, a location test version of
Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure,
and three more Street Fighter II': Champion Edition bootlegs. Some
of the immediately noticeable fixes this month include 15-bit
graphics mode refinements for FM Towns from r09, gaps in zoomed
sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED
outputs lost during refactoring restored, and clickable artwork
remaining clickable when rotated.

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