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History of commit frequency

CVS Commit History:

   2020-03-24 21:38:40 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Needs freetype2
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-01-04 17:16:25 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
redeclipse: Update to 2.0.0

Red Eclipse 2 brings massive changes to all facets of the game, and the numerous \ 
improvements and changes are too numerous to list individually. The broad brush \ 
changes to the game are instead enumerated below:
Tesseract Engine

The modern, deferred pipeline Tesseract engine replaces the elderly Cube 2 \ 
engine used in all prior versions of Red Eclipse. Tesseract brings myriad \ 
improvements to the visuals, including the following:

    Realtime dynamic lighting and shadow
    Ambient occlusion and global illumination
    Vastly improved mapmodel lighting
    HDR, bloom, and tonemapping.
    Dynamic, procedural vertex colour animation
    Volumetric lighting
    Water screenspace reflection
    Glass and water refraction

Significant work has been exhausted in making the Tesseract engine accessible to \ 
lower end computers. This is done by changing the lighting and model population \ 
on lower map effects levels, allowing high end rigs to use all of the engine's \ 
eye candy while still being playable on Intel integrated chips (HD 4600 and \ 
New UI system

The new new new extended UI system (nnnxui) brings significant improvements to \ 
the menu system as well as increased modularity to the heads-up display. With \ 
this system, it is easy to design customizable HUDs to suit particular players. \ 
The menu system also benefits from a significant performance increase from the \ 
Focused Gameplay

Unlike prior versions of the game with huge quantities of maps, Red Eclipse 2 \ 
focuses on providing the best possible levels to play on, at the expense of map \ 
volume. There are seven main deathmatch maps included with Red Eclipse 2 and one \ 
race map; this is multiple times fewer maps than RE 1.x has shipped.

There is also a focus on making the core gameplay more accessible to new \ 
players, with a tutorial level and interactive setup menu to get players to \ 
understand the interfaces of the game better. In addition to this, the user \ 
interface has been simplified to get players to quickly be able to play standard \ 
modes without having to know too much about the sausage making behind the \ 

The weapons in Red Eclipse 2 have also been significantly revamped compared to \ 
1.6. While the same number of weapons remain with similar names, the weapons \ 
have all been retuned to better suit the changes in physics and the addition of \ 
pickups. The inclusion of pickups allows for more potent weapons that can be put \ 
at a disadvantage by their ammo dependence.
Steam Integration

Red Eclipse 2 launches from Steam, a platform few open source games manage to \ 
launch on (and no prior Red Eclipse game, for that matter). In doing so, Red \ 
Eclipse 2 is easier to install than ever and reaches a broader base than the \ 
Linux-heavy community that Red Eclipse 1.x drew upon. With Red Eclipse's \ 
permissive licensing scheme, the GPL conflicts with proprietary integration do \ 
not exist and it is possible to provide a well integrated game with the Steam \ 
   2019-06-30 22:53:09 by Nia Alarie | Files touched by this commit (4)
Log message:
Add redeclipse-1.6.0 as games/redeclipse

Red Eclipse is a fun-filled new take on the casual first person arena
shooter, built as a total conversion of Cube Engine 2, which lends itself
toward a balanced gameplay, with a general theme of agility in a variety of

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