Subject: CVS commit: pkgsrc/games/scummvm
From: Adam Ciarcinski
Date: 2005-10-31 10:05:34
Message id: 20051031090534.685772DA27@cvs.netbsd.org

Log Message:
Changes 0.8.0:
 New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.

Files:
RevisionActionfile
1.37modifypkgsrc/games/scummvm/Makefile
1.19modifypkgsrc/games/scummvm/distinfo
1.15modifypkgsrc/games/scummvm/patches/patch-aa
1.5modifypkgsrc/games/scummvm/patches/patch-ab