Subject: CVS commit: pkgsrc/games
From: Adam Ciarcinski
Date: 2013-08-05 21:24:35
Message id:

Log Message:
Changes 1.3.2:
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command
- Fix: [Content] When the server closed the connection, the client would for \ 
eternity try to read a packet and never timeout making it impossible to \ 
- Fix: [Script] Changing the script difficulty level in-game would also change \ 
the settings using the default even though they were not allowed to change \ 
- Fix: [Admin] Ensure that sent and received length of json strings are the same
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to \ 
throw the error already being full
- Fix: [Script] Documentation implied that XXList::AddItem has a default for \ 
value if it isn't filled in
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to \ 
make it manageable
- Fix: Make content list appear faster
- Fix: Non-ICU layouter started new lines with the space which triggered the \ 
- Fix: If the next order cannot be resolved, reset the current order property \ 
instead of leaving it in an intermediate state
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of \ 
- Fix: One could build bridges over owned land of another company
- Fix: [Script] Texts from scripts were not validated before they were shown, \ 
causing an assertion to trigger
- Fix: Provide a warning when no vehicles are available, and tell what to do in \ 
that case
- Fix: Possible reading of uninitialised memory due to undefined execution order
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD
- Fix: ICU returns the width of the visual run as if the trailing space was \ 
added (in case a newline was added). This caused the width to be more than the \ 
requested width, but it would still be drawn correctly
- Fix: Small memory leaks
- Fix: [GS] The checks and validations for setting the extra text in the town \ 
window became too stringent