Subject: CVS commit: pkgsrc/emulators/sameboy
From: Nia Alarie
Date: 2020-06-03 15:47:21
Message id: 20200603134721.E8924FB27@cvs.NetBSD.org

Log Message:
sameboy: Update to 0.13

Version 0.13

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * When emulating a Game Boy, you can now select out of 4 different
       palettes
     * New Monochrome LCD scaling filter
     * It is now possible to display Super Game Boy, or a built-in default
       border, even when emulating different models
     * Improvements to the built-in boot ROMs; the DMG boot ROM has a new
       animation, and the CGB boot ROM now features an anti-aliased logo
     * Gamma correction added to the CRT scaling filter
     * Add “Reduce Contrast” as an additional color correction mode
     * Optional more accurate frame blending mode, emulating the
       scanline-like appearance of actual Game Boy displays
     * The next debugger command now skips over HALT
     * The registers debugger command now display IME as well
     * Added volume control to the SDL frontend
     * The SDL frontend will now load and save “prefs.bin” relative to the
       binary if such file exists
     * The sidebar in the Cocoa debugger is now resizable and collapsable
     * The Cocoa frontend now supports cheats
     * Added support to ISX files, used by the official toolchain
     * Rewritten and improved controller support in Cocoa, featuring rumble,
       player LEDs, and analog controls for turbo and slow motion. Controller
       support:
          * GameCube adapters (Both official and PC adapters): Full support,
            including automatic mappings, multiplayer, analog controls, and
            rumble
               * Unofficial adapters in PC mode support analog rumble, as
                 opposed to PWM binary rumble; the use of PC mode is
                 recommended
          * Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping,
            multiplayer support
          * Switch Pro Controller: Full support, including automatic
            mappings, rumble, and player LEDs; via both USB and Bluetooth
          * DualShock 3: Full support, including automatic mappings, rumble,
            player LEDs, and analog controls; via both USB and Bluetooth
               * Some Macs seem to be unable to communicate LED and rumble
                 information to DualShock 3 controllers; the use of USB for
                 this controller is recommended
          * Generic controllers: Basic functionality, may need to be manually
            remapped in settings
          * Support for more controllers will come in future releases
     * Optionally add rumble support to all games, even those without a
       Rumble Pak, in all frontends
          * SDL rumble support varies between operating systems and SDL
            versions
     * The debugger now allows more than one symbol at the same address
     * Added the softbreak debugger command to enable/disable software
       breakpoints (ld b, b)
     * The SDL debugger now always outputs “>” when it’s waiting for an \ 
input
     * The SDL debugger allows the use of the magic binary sequence
       "\x03\x0a" to break the debugger from stdin in async-capable \ 
platforms

  Accuracy Improvements/Fixes

     * Fixed a regression bug that made the first frame blank instead of
       repeated on the Game Boy Color
     * Fixed an APU sequencer edge case
     * Fixed a bug affecting HDMA timing
     * Color correction is now more accurate
     * Correct emulation of the OPRI register
     * More accurate emulation of STOP mode
     * More accurate emulation of LCDC write conflicts; although individual
       units may behave differently
     * Emulation of cases where PPU object fetched are aborted in the middle
     * Correct emulation of changing object height during fetch
     * More accurate emulation of the PPU fetcher’s timings
     * Accurate emulation of SCX’s upper 5 bits changing mid-line
     * Rewritten window implementation, which is much more accurate now,
       including the various timing scenarios
     * More accurate emulation of background FIFO push timings
     * Emulate some of the cases where the PPU and LCD desync
     * Accurate emulation of tilemap advance timings
     * Implement a missing SGB command (ATTR_CHR)
     * More accurate MBC2 emulation
     * More accurate MBC3 emulation and proper MBC30 support
     * Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
     * Improved HuC-1 emulation
     * HuC-3 emulation, including RTC and alarm clock emulation
          * Alarm clock emulation is only supported in the Cocoa frontend
     * Partial emulation of glitched VRAM reads that happen right after mode
       3

  Bug Fixes

     * Fixed a bug with scrolling menus in the SDL frontend when emulating a
       Super Game Boy
     * Fixed cases where the Cocoa frontend froze
     * Fixed a bug where an incorrect minimum window size was enforced on the
       Cocoa frontend
     * Assignments to 16-bit expression in the debugger is now working
       correctly
     * Fixed operator priorities in the debugger
     * Fixed a debugger parsing bug
     * Fixed compatibility with older macOS versions in the Cocoa version,
       restoring support for 10.9 (Mavericks) and newer

  Misc Internal Changes

     * Added per-commit automatic GitHub builds, with basic sanity tests
     * When building the SDL frontend on macOS, the Brew version of SDL2 is
       used
     * Fixed various compilation errors with GCC
     * Make the libretro frontend compile without warnings
     * HuC-1 and HuC-3 IR are emulated now, but this is not currently
       supported in any frontend

Files:
RevisionActionfile
1.3modifypkgsrc/emulators/sameboy/Makefile
1.5modifypkgsrc/emulators/sameboy/Makefile.common
1.2modifypkgsrc/emulators/sameboy/PLIST
1.4modifypkgsrc/emulators/sameboy/distinfo