Subject: CVS commit: pkgsrc/devel/SDL2
From: Nia Alarie
Date: 2021-01-02 16:54:03
Message id: 20210102155403.AD2D7FA9D@cvs.NetBSD.org

Log Message:
SDL2: Update to 2.0.14

  Simple DirectMedia Layer - SDL version 2.0.14 (stable)

   In addition to lots of bug fixes, here are the major changes in this
   release:

   General:

     * Added support for PS5 DualSense and Xbox Series X controllers to the
       HIDAPI controller driver
     * Added game controller button constants for paddles and new buttons
     * Added game controller functions to get additional information:
          * SDL_GameControllerGetSerial()
          * SDL_GameControllerHasAxis()
          * SDL_GameControllerHasButton()
          * SDL_GameControllerGetNumTouchpads()
          * SDL_GameControllerGetNumTouchpadFingers()
          * SDL_GameControllerGetTouchpadFinger()
          * SDL_GameControllerHasSensor()
          * SDL_GameControllerSetSensorEnabled()
          * SDL_GameControllerIsSensorEnabled()
          * SDL_GameControllerGetSensorData()
          * SDL_GameControllerRumbleTriggers()
          * SDL_GameControllerHasLED()
          * SDL_GameControllerSetLED()
     * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the
       HIDAPI driver for PS5 controllers should be used.
     * Added joystick functions to get additional information:
          * SDL_JoystickGetSerial()
          * SDL_JoystickRumbleTriggers()
          * SDL_JoystickHasLED()
          * SDL_JoystickSetLED()
     * Added an API to allow the application to create virtual joysticks:
          * SDL_JoystickAttachVirtual()
          * SDL_JoystickDetachVirtual()
          * SDL_JoystickIsVirtual()
          * SDL_JoystickSetVirtualAxis()
          * SDL_JoystickSetVirtualButton()
          * SDL_JoystickSetVirtualHat()
     * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive
       access to the sensor list
     * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
     * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether
       relative motion is scaled by the screen DPI or renderer logical size
     * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now
       false for better compatibility with modern window managers
     * Added SDL_GetPreferredLocales() to get the application’s current
       locale setting
     * Added the hint SDL_HINT_PREFERRED_LOCALES to override your
       application’s default locale setting
     * Added SDL_OpenURL() to open a URL in the system’s default browser
     * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using
       RLE encoding
     * Added SDL_SIMDRealloc() to reallocate memory obtained from
       SDL_SIMDAlloc()
     * Added SDL_GetErrorMsg() to get the last error in a thread-safe way
     * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(),
       SDL_truncf()
     * Added clearer names for RGB pixel formats, e.g.
       SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.

   Windows:

     * Added the RAWINPUT controller driver to support more than 4 Xbox
       controllers simultaneously
     * Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the
       RAWINPUT driver should be used
     * Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control
       whether XInput and WGI should be used to for complete controller
       functionality with the RAWINPUT driver.

   macOS:

     * Added the SDL_WINDOW_METAL flag to specify that a window should be
       created with a Metal view
     * Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal
       view
     * Added SDL_Metal_GetDrawableSize() to get the size of a window’s
       drawable, in pixels

   Linux:

     * Added Vulkan support to the KMSDRM video driver
     * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that
       shows up in PulseAudio for your application
     * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name
       that shows up in PulseAudio associated with your audio stream
     * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether
       HID defined dead zones should be respected on Linux
     * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread
       scheduler policy
     * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow
       time critical threads to use a realtime scheduling policy

   Android:

     * Added SDL_AndroidRequestPermission() to request a specific system
       permission
     * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control
       whether audio will pause when the application goes intot he background

   OS/2:

     * Added support for OS/2, see docs/README-os2.md for details

   Emscripten (running in a web browser):

     * Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL
       should call emscripten_sleep internally

Files:
RevisionActionfile
1.54modifypkgsrc/devel/SDL2/Makefile
1.11modifypkgsrc/devel/SDL2/PLIST
1.44modifypkgsrc/devel/SDL2/distinfo
1.8removepkgsrc/devel/SDL2/patches/patch-configure
1.1removepkgsrc/devel/SDL2/patches/patch-sdl2-config.cmake.in
1.6removepkgsrc/devel/SDL2/patches/patch-src_audio_netbsd_SDL__netbsdaudio.c
1.5removepkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandevents.c
1.1removepkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandevents__c.h
1.3removepkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandvideo.c
1.4removepkgsrc/devel/SDL2/patches/patch-src_video_x11_SDL__x11opengl.c