Path to this page:
Subject: CVS commit: pkgsrc/devel/SDL2
From: Nia Alarie
Date: 2021-08-11 22:12:25
Message id: 20210811201225.36194FA97@cvs.NetBSD.org
Log Message:
SDL2: update to 2.0.16
General:
Added SDL_FlashWindow() to get a user’s attention
Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
Added SDL_SetWindowAlwaysOnTop() to dynamically change the \
SDL_WINDOW_ALWAYS_ON_TOP flag for a window
Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard \
independently of the mouse
Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software \
surfaces
Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow \
sending custom trigger effects to the DualSense controller
Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for \
PlayStation and Nintendo Switch controllers
Added support for the Amazon Luna game controller
Added rumble support for the Google Stadia controller using the HIDAPI driver
Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia \
controllers
Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
Files: