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Subject: CVS commit: pkgsrc/emulators/sameboy
From: Nia Alarie
Date: 2022-08-03 18:23:36
Message id: 20220803162337.0F79BFB1A@cvs.NetBSD.org
Log Message:
sameboy: update to 0.15.4
Changes
Version 0.15.4
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* The “Emulate Hardware” and “Preserve Brightness” color correction
modes are now called “Modern – Balanced” and “Modern – Boost
Contrast”, respectively, to better represent them in the context other
modes that came after their introduction
* A new “Modern – Accurate” color correction mode was added. This new
mode preserves the modern saturation and contrast of “Modern –
Balanced” but further improves on color balancing accuracy
* The Anti-aliased Scale4x filter has been revised and improved
Accuracy Improvements/Fixes
* A color correction rounding error was fixed
Bug Fixes
* Fixed potential visual artifacts when using certain scaling filters on
some combinations of resolutions and devices
* Fixed a bug that made SameBoy crash on launch on older versions of
macOS if an update was available
* The SDL will no longer get stuck (unless “Skip” is used) when trying
to use certain joypads’ D-pad to configure the directional keys
* Attempt to work around an X11 bug that caused file and directory
selection dialogs to ignore mouse keys
Version 0.15.3
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
Accuracy Improvements/Fixes
* Improvements to all color correction modes
Bug Fixes
* Fixed a race condition that could cause the Memory Viewer to crash if
used without pausing the ROM first
* Fixed a bug that caused SameBoy to incorrectly warn about saves being
unwritable
* Fixed a bug that caused the SDL port to not respect the
joypads-in-background setting at startup
Version 0.15.2
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* A setting to allow joypad input when SameBoy is not in focus was added
to both frontends
* The SDL GUI now follows the user-configured Game Boy palette
* The SDL frontend now supports Game Boy palettes exported from the
Cocoa port, and now includes 7 new palettes to choose from
* The scrollbar in the SDL frontend is now draggable
* The SDL GUI now correctly allows using the user-configured buttons in
its menu
* An OpenAL audio driver is now available for Linux and other Unix users
in the SDL port
* Up to two joypad hotkeys may now be configured to perform actions such
as pausing and saving states in both frontends
* The softbreak debugger command was given a better description
* Both frontends will now warn you if progress cannot be saved when
loading a ROM
* Game Boy Player (using CPU AGB A) is now a selectable Game Boy Advance
revision
Accuracy Improvements/Fixes
* Emulated a glitch where a misconfigured window can insert
pixels between tiles on models prior to the Game Boy Color, fixes Star
Trek - 25th Anniversary
* Fixed a window-related regression, affecting edge cases where WX=0
* Accuracy improvements to emulation of the Game Boy Camera
* Accurate emulation of JOYP switching delay on the DMG
* Realistic emulation of button bouncing while keeping lag to a minimum
Misc Internal Changes
* Fixed a potential memory corruption when SameBoy is used as a library
in a C++ project
Files: