Path to this page:
Subject: CVS commit: pkgsrc/games/openrct2
From: =?UTF-8?B?RnLDqWTDqXJpYyBGYXViZXJ0ZWF1?=
Date: 2025-06-10 09:41:48
Message id: 20250610074148.E55AFFBE3@cvs.NetBSD.org
Log Message:
openrct2: Update to 0.4.23
upstream changes:
-----------------
0.4.23 (2025-06-07)
* Feature: [#22476] “Time since last inspection” statistic is available in
the rides window.
* Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a
smoke plume.
* Improved: [#24345] Vehicle fallback sprites are less likely to glitch with
the track.
* Improved: [#24362, #24491] The Windows installer is now translated as well.
* Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls,
and allow small ones to be built without cheats if the fallbacks are
available.
* Improved: [#24368] Clicking the in-game update notication now leads to a
more user-friendly download page.
* Improved: [#24400] Ride list in preservation window is now sorted
alphabetically.
* Improved: [#24409] Steam installs of RCT Classic are now detected
automatically.
* Improved: [#24413] Better performance when moving the viewport on Windows
and Linux platforms.
* Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
* Improved: [#24433] The ride, new ride, scenery, path, viewport, park and
tool windows no longer redraw every frame if they have not changed.
* Improved: [#24467] Apply tweening only to on-screen entities when not
zoomed out for better performance with uncapped FPS.
* Improved: [#24474] More efficiently search viewports when playing Audio.
* Improved: [#24479] More descriptive error messages for set commands in the
in-game console.
* Improved: [#24563] The Linux .desktop file will now request the more
powerful dedicated GPU on hybrid graphics systems.
* Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and
tracks.dat.
* Change: [#24362] The Windows installer now prevents installing to the same
folder as RollerCoaster Tycoon 2 or Classic.
* Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM
Launched RC without cheats if vehicle sprites are available.
* Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base
game.
* Fix: [#11071, #22958] The virtual floor does not always draw correctly.
* Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC
scenarios.
* Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched
entrance/exit on haunted house.
* Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a
random sprite at the end of their animation.
* Fix: [#22628] Potential crash while rebuilding the scenario index.
* Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other
when the ride is opened.
* Fix: [#24332] Banner font renders differently when using RCT Classic as the
base game.
* Fix: [#24343] Large gently sloped turns are buildable without cheats when
the vehicles do not have sprites for them.
* Fix: [#24346] Possible crash during line drawing in OpenGL mode.
* Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work
correctly with higher framerates.
* Fix: [#24362] When upgrading from an older version on Windows, old versions
of official objects are not always removed.
* Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
* Fix: [#24371] Fix divide by zero in the scenery window when there is no
scenery.
* Fix: [#24378] Prevent ride and stall statistics from overflowing.
* Fix: [#24388] Shortcut keys are not localised based on the user’s language
settings.
* Fix: [#24403] Park fences draw underneath and through opaque water.
* Fix: [#24406] The network status window uses an undefined string for its
title.
* Fix: [#24444] In the object load error window, the guide text overlaps when
the title bar is enlarged.
* Fix: [#24446] [Plugin] Fix regression breaking the track iterator on
specific track pieces.
* Fix: [#24447] Shortcut list is not refreshed when changing language.
* Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised
to NumPad Dot.
* Fix: [#24464] Window and viewport visibility is not calculated correctly
causing minor performance issues.
* Fix: [#24488] Objects are not always redrawn immediately when they are
reloaded from the Object Selection window.
* Fix: [#24544] RCT1 Maze designs with wooden walls are not imported
correctly.
* Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect
to flat supports exactly.
Files: