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CVS Commit History:


   2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490)
Log message:
* recursive bump for libxkbcommon 1.7.0

Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
   2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672)
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
   2023-08-11 10:49:13 by Nia Alarie | Files touched by this commit (2)
Log message:
sameboy: Strip out Werror in the common makefile, not the target-specific one
   2023-07-21 11:35:46 by Nia Alarie | Files touched by this commit (3)
Log message:
sameboy: Disable FORTIFY for Linux only. While here, delint.
   2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687)
Log message:
*: Recursive revbump from audio/libopus 1.4
   2022-12-15 09:38:28 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
sameboy: update to 0.15.8

                                    Changes

Version 0.15.8

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  New/Improved Features

     * The button mapped to B, on both the keyboard and controllers, can now
       be used to return from menus in the SDL frontend

Version 0.15.7

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  New/Improved Features

     * The debugger now has an interrupt command, in addition to the
       previously-available ^C key sequence
     * The lcd command now displays the background shifter and fetcher states
     * The tick debugger command now has an optional keep argument, which
       prevents resetting the tick count

  Accuracy Improvements/Fixes

     * Fixed a regression that made DMA restart timing inaccurate
     * Fixed a regression that caused ROMs that trigger one of the pixel
       insertion glitches to display incorrectly (Release builds) or trigger
       an assertion (Debug builds)
     * Fixed a different regression in a different pixel insertion glitch

  Bug Fixes

     * Fixed a bug where the debugger finish command did not behave as
       expected in certain cases where the ROM manipulated the stack

  Misc Internal Changes

     * SameBoy (and SameBoot) can now be built with RGBDS 0.6.x; support for
       RGBDS 0.4.x has been dropped
     * Fixed potential compilation warnings for incoming versions of Clang
       and GCC
     * Added the GB_quick_reset API

Version 0.15.6

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  New/Improved Features

     * All CGB revisions, as well as MGB, are now available in the libretro
       core
     * The debugger now guides users to use the help command
     * Both frontends can now selectively mute and unmute each of the 4 audio
       channels
     * Both frontends now support cartridge hot swapping

  Accuracy Improvements/Fixes

     * Fixed a bug where the libretro core sometimes ran at an incorrect
       speed after switching models
     * Fixed a minor DMA regression
   2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670)
Log message:
*: bump PKGREVISION for flac shlib bump
   2022-09-06 17:42:00 by Nia Alarie | Files touched by this commit (3)
Log message:
sameboy: Update to 0.15.5

Version 0.15.5

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  New/Improved Features

     * Both frontends now include links to the debugger documentation and to
       the GitHub Sponsors page

  Accuracy Improvements/Fixes

     * Fixed a bug where certain color correction modes were desaturating
       colors in an unbalanced manner
     * Accurate emulation of the first-frame-behavior while emulating the
       Game Boy Color and Game Boy Advance; fixes white flashes while playing
       games developed by THQ
     * More accurate emulation of the square channels sample repeat glitch,
       fixing certain audio pops in LSDj and various games while using a
       vibrato effect

  Bug Fixes

     * Fixed a bug where MBC state was not properly reset, fixing bugs
       resulting in some games not booting correctly if they were loaded
       after certain other games in the SDL frontend, libretro, and other
       3rd-party frontends

  Misc Internal Changes

     * New memory management APIs for better integration of SameBoy as a
       library
   2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999)
Log message:
Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
   2022-08-03 18:23:36 by Nia Alarie | Files touched by this commit (5) | Package updated
Log message:
sameboy: update to 0.15.4

                                    Changes

Version 0.15.4

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  New/Improved Features

     * The “Emulate Hardware” and “Preserve Brightness” color correction
       modes are now called “Modern – Balanced” and “Modern – Boost
       Contrast”, respectively, to better represent them in the context other
       modes that came after their introduction
     * A new “Modern – Accurate” color correction mode was added. This new
       mode preserves the modern saturation and contrast of “Modern –
       Balanced” but further improves on color balancing accuracy
     * The Anti-aliased Scale4x filter has been revised and improved

  Accuracy Improvements/Fixes

     * A color correction rounding error was fixed

  Bug Fixes

     * Fixed potential visual artifacts when using certain scaling filters on
       some combinations of resolutions and devices
     * Fixed a bug that made SameBoy crash on launch on older versions of
       macOS if an update was available
     * The SDL will no longer get stuck (unless “Skip” is used) when trying
       to use certain joypads’ D-pad to configure the directional keys
     * Attempt to work around an X11 bug that caused file and directory
       selection dialogs to ignore mouse keys

Version 0.15.3

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  Accuracy Improvements/Fixes

     * Improvements to all color correction modes

  Bug Fixes

     * Fixed a race condition that could cause the Memory Viewer to crash if
       used without pausing the ROM first
     * Fixed a bug that caused SameBoy to incorrectly warn about saves being
       unwritable
     * Fixed a bug that caused the SDL port to not respect the
       joypads-in-background setting at startup

Version 0.15.2

   This version is backwards compatible with save states from SameBoy 0.14.3
   and newer, as well as save states from any BESS compliant emulator

  New/Improved Features

     * A setting to allow joypad input when SameBoy is not in focus was added
       to both frontends
     * The SDL GUI now follows the user-configured Game Boy palette
     * The SDL frontend now supports Game Boy palettes exported from the
       Cocoa port, and now includes 7 new palettes to choose from
     * The scrollbar in the SDL frontend is now draggable
     * The SDL GUI now correctly allows using the user-configured buttons in
       its menu
     * An OpenAL audio driver is now available for Linux and other Unix users
       in the SDL port
     * Up to two joypad hotkeys may now be configured to perform actions such
       as pausing and saving states in both frontends
     * The softbreak debugger command was given a better description
     * Both frontends will now warn you if progress cannot be saved when
       loading a ROM
     * Game Boy Player (using CPU AGB A) is now a selectable Game Boy Advance
       revision

  Accuracy Improvements/Fixes

     * Emulated a glitch where a misconfigured window can insert
       pixels between tiles on models prior to the Game Boy Color, fixes Star
       Trek - 25th Anniversary
     * Fixed a window-related regression, affecting edge cases where WX=0
     * Accuracy improvements to emulation of the Game Boy Camera
     * Accurate emulation of JOYP switching delay on the DMG
     * Realistic emulation of button bouncing while keeping lag to a minimum

  Misc Internal Changes

     * Fixed a potential memory corruption when SameBoy is used as a library
       in a C++ project

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