2023-08-04 22:03:10 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
SDL2: updated to 2.28.2
2.28.2
This is a stable bugfix release, with the following changes:
Fixed occasionally failing to open the clipboard on Windows
Fixed crash at shutdown when using the D3D11 renderer
Fixed setting the viewport when using the D3D12 renderer
Fixed crash using SDL event functions before initializing SDL on Windows
Fixed Xbox controller trigger motion events on Windows
Fixed Xbox controller rumble in the background on Windows
Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use \
Windows.Gaming.Input for controllers
Fixed 8BitDo gamepad mapping when in XInput mode on Linux
Fixed controller lockup initializing some unofficial PS4 replica controllers
Fixed video initialization on headless Linux systems using VNC
Fixed large mouse jump when changing relative mouse mode on macOS
Fixed hardware keyboard text input on iPadOS
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2023-07-04 11:20:46 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
SDL2: updated to 2.28.1
2.28.1
This is a stable bugfix release, with the following changes:
Added support for the Nintendo Online Famicom controllers
Improved support for third-party Nintendo Switch controllers
Fixed setting the player LED on Nintendo Switch controllers
Added Linux controller mapping for the Logitech Chillstream
Fixed appending to a file greater than 4GB in size on Windows
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2023-06-28 10:32:26 by Thomas Klausner | Files touched by this commit (2) | |
Log message:
SDL2: update to 2.28.0.
---------------------------------------------------------------------------
2.28.0:
---------------------------------------------------------------------------
General:
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between \
the window surface and rendering APIs
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary \
monitor changes or displays change position relative to each other
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the \
on-screen keyboard should be shown when text input is active
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2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687) |
Log message:
*: Recursive revbump from audio/libopus 1.4
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2023-04-06 13:02:10 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
SDL2: updated to 2.26.5
2.26.5
The minimum deployment target on macOS is now 10.11, due to changes in the \
latest Xcode update
Fixed incorrect modifier keys handling on macOS
Fixed occasional duplicate controller visible on macOS
Fixed handling of third party PS4 controller input reports
Added support for the trigger buttons on the Victrix Pro FS for PS5
Added mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
Added mapping for DualSense Edge Wireless Controller on Linux
Added mapping for Hori Pokken Tournament DX Pro Pad
Improved the speed and quality of audio resampling
Fixed crash on Linux if dbus can't be initialized
2.26.4
Fixed relative mouse motion over remote desktop on Windows
Fixed using older game controller mappings on Linux
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2023-01-19 13:52:52 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
SDL2: updated to 2.26.2
2.26.2
This is a stable bugfix release, with the following changes:
Fixed long delay at startup when a Razer keyboard is connected
Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the AZERTY keyboard \
layout on Linux
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2022-12-25 18:49:16 by Nia Alarie | Files touched by this commit (1) |
Log message:
SDL2: opengl is not mandatory
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2022-12-25 17:31:07 by Nia Alarie | Files touched by this commit (1) |
Log message:
SDL2: document my hacks
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2022-12-25 17:25:06 by Nia Alarie | Files touched by this commit (1) |
Log message:
SDL2: disable SSE on i386
Reported to me some time ago by various users that SDL2 is not doing
runtime detection of SSE and will fault with illegal instruction on
certain older x86 machines.
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2022-12-04 19:07:47 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
SDL2: updated to 2.26.1
2.26.1
This is a stable bugfix release, with the following changes:
Improved audio resampling quality
Fixed crash if SDL_GetPointDisplayIndex() or SDL_GetRectDisplayIndex() are \
called before SDL_VideoInit()
Fixed building with older Xcode and macOS SDK
Fixed building when not using shared Wayland libraries
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