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CVS Commit History:


   2022-11-25 10:51:02 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
SDL2: update to 2.26.0.

---------------------------------------------------------------------------
2.26.0:
---------------------------------------------------------------------------

General:
* Updated OpenGL headers to the latest API from The Khronos Group Inc.
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may \ 
differ from the window coordinate size for windows with high-DPI support
* Added simulated vsync synchronization for the software renderer
* Added the mouse position to SDL_MouseWheelEvent
* Added SDL_ResetHints() to reset all hints to their default values
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a \ 
joystick GUID
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI \ 
driver for XBox 360 controllers should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether \ 
the player LEDs should be lit to indicate which player is associated with an \ 
Xbox 360 controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether \ 
the HIDAPI driver for XBox 360 wireless controllers should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI \ 
driver for XBox One controllers should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the \ 
brightness of the XBox One guide button LED
* Added support for PS3 controllers to the HIDAPI driver, enabled by default on \ 
macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled \ 
by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the \ 
player LED should be lit on the Nintendo Wii controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether \ 
Nintendo Switch Joy-Con controllers will be in vertical mode when using the \ 
HIDAPI driver
* Added access to the individual left and right gyro sensors of the combined \ 
Joy-Cons controller
* Added a microsecond timestamp to SDL_SensorEvent and \ 
SDL_ControllerSensorEvent, when the hardware provides that information
* Added SDL_SensorGetDataWithTimestamp() and \ 
SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data \ 
with the associated microsecond timestamp
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore \ 
specific devices
* SDL_GetRevision() now includes more information about the SDL build, including \ 
the git commit hash if available

Windows:
* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the \ 
system mouse acceleration curve is used for relative mouse motion

macOS:
* Implemented vsync synchronization on macOS 12

Linux:
* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and \ 
SDL_HasPrimarySelectionText() to interact with the X11 primary selection \ 
clipboard
* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether \ 
mouse pointer warp emulation is enabled under Wayland

Android:
* Enabled IME soft keyboard input
* Added version checking to make sure the SDL Java and C code are compatible
   2022-11-06 17:54:01 by =?UTF-8?B?RnLDqWTDqXJpYyBGYXViZXJ0ZWF1?= | Files touched by this commit (1)
Log message:
SDL2: Fix building on FreeBSD

pkgsrc changes:
---------------
  * Add -lsub to LDFLAGS.
  * Bump revision.
   2022-10-22 18:30:50 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
SDL2: update to 2.24.1

General

    Fixed shader compilation issues using the OpenGL ES2 renderer
    Fixed configure tests failing when using clang 15

macOS

    Fixed new windows setting the SDL_WINDOW_BORDERLESS flag incorrectly
    Fixed audio race condition on shutdown
    Fixed crash if there are no input devices available

FreeBSD

    Fixed building with libusb not dynamically loaded, enabling HIDAPI support
   2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670)
Log message:
*: bump PKGREVISION for flac shlib bump
   2022-08-24 15:09:34 by Ryo ONODERA | Files touched by this commit (5)
Log message:
SDL2: Fix pkg-config .pc file and fix pulseaudio option

* Bump PKGREVISION.
* sdl2.pc has -liconv in Libs.private and it is incorrect.
  Detect iconv function in libc.
* Fix pulseaudio option by disabling shared link.
* Add pulseaudio support to buildlink3.mk to fix fonts/SDL2_ttf
  when pulseaudio option is enable in devel/SDL2.
   2022-08-22 12:51:11 by Thomas Klausner | Files touched by this commit (5) | Package updated
Log message:
SDL2: update to 2.24.0.

---------------------------------------------------------------------------
2.24.0:
---------------------------------------------------------------------------

General:
* New version numbering scheme, similar to GLib and Flatpak.
    * An even number in the minor version (second component) indicates a \ 
production-ready stable release such as 2.24.0, which would have been 2.0.24 \ 
under the old system.
      * The patchlevel (micro version, third component) indicates a bugfix-only \ 
update: for example, 2.24.1 would be a bugfix-only release to fix bugs in \ 
2.24.0, without adding new features.
    * An odd number in the minor version indicates a prerelease such as 2.23.0. \ 
Stable distributions should not use these prereleases.
      * The patchlevel indicates successive prereleases, for example 2.23.1 and \ 
2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
* Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the \ 
display associated with a point and rectangle in screen space
* Added SDL_bsearch(), SDL_crc16(), and  SDL_utf8strnlen() to the stdlib routines
* Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size \ 
overflow protection
* Added SDL_ResetHint() to reset a hint to the default value
* Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating \ 
key up events for all currently pressed keys
* Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse \ 
warping generates motion events in relative mode. This hint defaults off.
* Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads \ 
are treated as touch devices or mice. By default touchpads are treated as mouse \ 
input.
* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the \ 
HIDAPI driver
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether \ 
Joy-Con controllers are automatically merged into a unified gamepad when using \ 
the HIDAPI driver. This hint defaults on.
* The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating \ 
point value to set the brightness of the Home LED on Nintendo Switch controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED \ 
brightness for the Nintendo Joy-Con controllers. By default the Home LED is not \ 
modified.
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether \ 
the player LED should be lit on the Nintendo Joy-Con controllers
* Added support for Nintendo Online classic controllers using the HIDAPI driver
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether \ 
the HIDAPI driver for Nintendo Online classic controllers should be used
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, \ 
supporting rumble and battery status
* Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint \ 
SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
* Added functions to get the platform dependent name for a joystick or game \ 
controller:
    * SDL_JoystickPathForIndex()
    * SDL_JoystickPath()
    * SDL_GameControllerPathForIndex()
    * SDL_GameControllerPath()
* Added SDL_GameControllerGetFirmwareVersion() and \ 
SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) \ 
Wireless Controllers using HIDAPI
* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID \ 
and string
* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
* Added SDL_GetOriginalMemoryFunctions()
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default \ 
audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and \ 
DirectSound
* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable \ 
support for battery status and rumble
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All \ 
channel counts from Mono to 7.1 are now supported.
* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel \ 
matrix coefficients used as the default for FAudio voices
* SDL log messages are no longer limited to 4K and can be any length
* Fixed a long-standing calling convention issue with dynapi affecting \ 
OpenWatcom or OS/2 builds

Windows:
* Added initial support for building for Windows and Xbox with Microsoft's Game \ 
Development Kit (GDK), see docs/README-gdk.md for details
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to \ 
retrieve the D3D12 device associated with it
* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application \ 
is DPI-aware. This hint must be set before initializing the video subsystem
* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL \ 
coordinates are in DPI-scaled points or pixels
* Added the hint SDL_HINT_DIRECTINPUT_ENABLED to control whether the DirectInput \ 
driver should be used
* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend

Linux:
* Support for XVidMode has been removed, mode changes are only supported using \ 
the XRandR extension
* Added the hint SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION to control whether to \ 
expose a set of emulated modes in addition to the native resolution modes \ 
available on Wayland
* Added the hint SDL_HINT_KMSDRM_DEVICE_INDEX to specify which KMSDRM device to \ 
use if the default is not desired
* Added the hint SDL_HINT_LINUX_DIGITAL_HATS to control whether to treat hats as \ 
digital rather than checking to see if they may be analog
* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use \ 
deadzones on analog hats

macOS:
* Bumped minimum OS deployment version to macOS 10.9
* Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
* Added the hint SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH to control whether \ 
dispatching OpenGL context updates should block the dispatching thread until the \ 
main thread finishes processing. This hint defaults to blocking, which is the \ 
safer option on modern macOS.
   2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999)
Log message:
Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
   2022-07-02 18:53:42 by Ryo ONODERA | Files touched by this commit (395)
Log message:
*: Recursive revbump from audio/pulseaudio
   2022-05-03 19:15:05 by Nia Alarie | Files touched by this commit (3)
Log message:
SDL2: Update to 2.0.22

---------------------------------------------------------------------------
2.0.22:
---------------------------------------------------------------------------

General:

* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
    * SDL_PointInFRect()
    * SDL_FRectEmpty()
    * SDL_FRectEquals()
    * SDL_FRectEqualsEpsilon()
    * SDL_HasIntersectionF()
    * SDL_IntersectFRect()
    * SDL_UnionFRect()
    * SDL_EncloseFPoints()
    * SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is
  currently shown
* Added SDL_ClearComposition() to dismiss the composition window without
  disabling IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and
  a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the
  mouse should be constrained to the whole window or the center of the window
  when relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed,
  and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that
  a foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that
  a foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an
  SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram
  mice show up as joysticks

Linux:

* Compiling with Wayland support requires libwayland-client version 1.18.0
  or later
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE
  of SDL windows
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using
  libdecor with compositors that support xdg-decoration
   2022-03-28 12:53:06 by Tobias Nygren | Files touched by this commit (110)
Log message:
{c,d,e}*/*: revbump(1) for libsndfile

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