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History of commit frequency

CVS Commit History:


   2005-04-11 23:48:17 by Todd Vierling | Files touched by this commit (3539)
Log message:
Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.
   2005-03-27 17:43:38 by Thomas Klausner | Files touched by this commit (118)
Log message:
PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).
   2005-02-24 00:12:05 by Alistair G. Crooks | Files touched by this commit (223)
Log message:
Add RMD160 digests.
   2004-10-03 02:15:03 by Todd Vierling | Files touched by this commit (518)
Log message:
Libtool fix for PR pkg/26633, and other issues.  Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
   2004-08-07 11:28:20 by Thomas Klausner | Files touched by this commit (1)
Log message:
Fix sed expression so that xrick really finds its sound files by
default, as intended by the previous change. Bump PKGREVISION.
   2004-03-07 03:59:42 by Soren Jacobsen | Files touched by this commit (1)
Log message:
Use bl3.  Fix the default path to data.zip so that xrick works without
any arguments.  Bump PKGREVISION to 3.
   2004-01-24 14:30:57 by grant beattie | Files touched by this commit (53)
Log message:
replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.
   2003-07-26 23:41:31 by Julio Merino | Files touched by this commit (49) | Package updated
Log message:
Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
   2003-05-02 13:57:35 by Thomas Klausner | Files touched by this commit (680)
Log message:
Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
   2003-01-06 20:48:09 by Thomas Klausner | Files touched by this commit (4)
Log message:
Update to 021212.

The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip.
Either copy it to your current dir, or start xrick with
	xrick -data ${PREFIX}/share/xrick/data.zip

Changes:
* Reworked the build system so xrick can easily be built on Unix boxes as
  well as on non-Unix boxes (do not rely on symbolic links, etc.).
* Use function keys instead of numeric keys for various game controls, as some
  non-US keyboard require that SHIFT is pressed for numbers (A. Majorel).
* Fixed a potential buffer overflow in command-line parameters handling
  (A. Majorel).
* Joystick is (hopefully) OK now (S. Chauveau).
* Implemented all sounds: music, effects, etc.
* The sound was horrible on Windows due to a poorly dimensionned sound
  buffer. Fixed.
* Re-ripped all sounds. This time I used STeem with debugger to save each
  sound as a WAV file, then Audacity to filter an annoying static noise
  produced by STeem, then SOX to re-sample.

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