2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833) |
Log message:
*: recursive bump for libffi
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2020-01-04 13:06:58 by Nia Alarie | Files touched by this commit (2) |
Log message:
sameboy: Update to 0.12.3
Changes
This version is backwards compatible with save states from SameBoy 0.11.x
and newer.
New/Improved Features
* Super Game Boy color correction is now available in the libretro port
* It is now possible to hide the Super Game Boy border in the libretro
port
* The SDL port will now hide the mouse while a ROM is running
Accuracy Improvements/Fixes
* Changing the frequency of channels 1 and 2 is now more accurate
* Audio rendering should now be accurate when emulating Game Boy Advance
Bug Fixes
* Fixed garbled graphics while emulting Super Game Boy in the SDL port
when OpenGL 3.2 is not available
* The Cocoa build is now linked against the correct SDK version,
restoring compatbility with older macOS versions that was mistakenly
dropped in the previous release
* Fixed fullscreen related issues in the SDL port
* Fixed a bug where the SDL port did not save the battery in some cases
* Bug fixes to libretro achievement support
* Restored Game Boy Camera support on newer macOS versions
* Fixed High-DPI support on Windows 10
Misc Internal Changes
* Improvements to the audio and ICD2 APIs
* Allow compiling SameBoy for platforms with a non-standard bool size
* Improved build portability, will now use pkg-config if available
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2019-10-03 14:08:51 by Nia Alarie | Files touched by this commit (1) |
Log message:
sameboy: Needs c99
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2019-09-22 14:38:24 by Nia Alarie | Files touched by this commit (2) |
Log message:
sameboy: Update to 0.12.2
New/Improved Features
The Quick Look previewer now produces color-corrected thumbnails
The debugger now supports a wider range of symbol files
Accuracy Improvements/Fixes
Fixed a bug where samples in the wave channel were treated as if they’re \
0, effectively muting the channel in some cases.
Fixed a regression that caused some PPU test ROMs to fail
More accurate emulation of memory access conflicts on the Super Game Boy
When emulating a Super Game Boy, built-in palettes for select games are now \
emulated
Accuracy improvements to Super Game Boy’s multiplayer mode
Super Game Boy and Game Boy Advance now have their own color correction filters
Bug Fixes
Improvements to audio in the SDL port, affecting some machines
Fixed a bug where the SDL port loaded the wrong boot ROM when emulating \
Super Game Boy 2
Fixed broken audio on libretro when used with some RetroArch audio drivers
Fixed a potential crash when closing a window in the Cocoa port
Fixed libretro achievements
Fixed major performence issues in the Cocoa port that affected some Macs, \
especially when emulating the original Super Game Boy
Misc Internal Changes
The emulation core now supports emulating a Super Game Boy without high \
level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation \
by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
Made it possible to compile the SDL port with older SDL versions
Compression improvements to the CGB and AGB boot ROMs
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