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CVS Commit History:


   2015-07-14 22:16:00 by Thomas Klausner | Files touched by this commit (4) | Package removed
Log message:
Remove emulators/mess, now part of emulators/mame.
   2015-04-25 16:20:48 by Tobias Nygren | Files touched by this commit (495) | Package updated
Log message:
Recursive revbump following MesaLib update, categories a through f.
   2015-04-06 10:17:41 by Adam Ciarcinski | Files touched by this commit (470)
Log message:
Revbump after updating textproc/icu
   2015-04-03 00:33:55 by Thomas Klausner | Files touched by this commit (3)
Log message:
Update mame and mess to 0.160. The usual changes.
   2015-02-28 12:58:53 by Thomas Klausner | Files touched by this commit (6)
Log message:
Update mame and mess to 0.159. The usual changes.
Three patches were accepted upstream.
   2015-02-09 09:43:13 by Soren Jacobsen | Files touched by this commit (13)
Log message:
Recursive bump for SDL2-using packages.
   2015-01-29 21:00:38 by Thomas Klausner | Files touched by this commit (2)
Log message:
Update to 0.158: the usual changes.
   2015-01-02 16:54:24 by Thomas Klausner | Files touched by this commit (4)
Log message:
Update mame and mess to 0.157. The usual improvements.
   2014-11-27 13:46:59 by Thomas Klausner | Files touched by this commit (6)
Log message:
Update to 0.156: The usual changes.
   2014-10-26 10:36:09 by Thomas Klausner | Files touched by this commit (5) | Package updated
Log message:
Update mame/mess to 0.155:

0.155
-------

MAMETesters Bugs Fixed
----------------------
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as
  "maggie" and "that's my sister mister" sound bad. (Alex \ 
Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between
  sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect
  (a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly
  implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated
  for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different
  gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK
  (Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and
  Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics
  (hap)
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not
  working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. \ 
Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or
  have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki:
  MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a \ 
rotation
  effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with \ 
other
  maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David \ 
Haywood)
- 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with
  -aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge
  interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no \ 
palette
  (Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after \ 
initialization
  (Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT
  (Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming
  BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug
  (Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the \ 
same player
  where the black box with text that appears sometimes are printed in front of them.
 (David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the \ 
first final
  boss, you can see it even if it is under the water. (David Haywood)

Source Changes
--------------

-tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]

-m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]

-Changed set mpoker and driver to mgames. Also description from
 Multi-Poker to Match Games accordingly with the official flyer.
 http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500 In
 fact, these are skill instead of poker games. Also added way more
 documentation and some cosmetic fixes. [Roberto Fresca]

-Unknown Pac-Man gambling game: Rename and redefine the inputs to match
 the behavior of both games. Added complete instructions to play the
 stealth gambling game. [Roberto Fresca]

-Unknown Pac-Man gambling game: Added proper sound support. Rearranged
 some inputs and hooked extra port. Found some DIP switches. Added
 technical notes and instructions. Cleaned up the whole driver.
 [Roberto Fresca]

-k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work;
 hook up ROM readback properly in rungun.c; hook up registers properly
 in tasman.c (sprite ROM tests pass now, still doesn't draw anything)
 [Alex Jackson]

-fm2612: fixed missing dac channel on savestate load
 [dink (FB Alpha project)]

-Added decryption support for Music Ball [Andreas Naive]

-speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings.
 Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]

-improve Funny Strip / Puck People protection simulation [iq_132]

-tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]

-k005289: fix off-by-one frequency; adds missing detune effect to
 nemesis BGM [Alex Jackson]

-floppy: Handle half and quarter tracks [O. Galibert]

-williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]

-flopimg: don't trash a bunch of memory when loading legacy floppies.
 [R. Belmont]

-gcpinbal.c: Added PCB layout for Grand Cross Pinball
 [Brian Troha, system11]

-ssv.c: Add PCB for the Storm Blade game rom board.
 [Brian Troha, ShouTime]

-Laserdisc titles added and reorganised to include dumps from other
 sources. ALG titles in particular have been heavily reorganised
 [Dragon's Lair Project, J. Wallace]

-taito_b.c: Verified clock speeds for the East Technology's ET910000A
 PCB used by Sel Feena and Ryu Jin. [system11]

-namconb1.c - Improved interrupt handling, fixing raster-effects (used
 by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]

-Implemented the Namco Custom 116 palette and raster IRQ controller as
 a device, and hooked it up to the namcos1, namconb1 and namcofl
 drivers [Alex Jackson]

-digfx.c: Make some members protected instead of private to be less
 fascistic and more consistent with other device_interfaces. [Alex Jackson]

-SDL: update manpages [Cesare Falco]

-Allow use of external SQLite3 [Cesare Falco]

-coinmvga.c driver: Minor cleanup, new set added, and changed game
 descriptions. [Roberto Fresca]

-msm5832: day of week is 0-6, not 1-7 [R. Belmont]

-galaxian.c: redumped atlantis2. [system11]

-Preliminary IGS029 protection simulation for mgcs: [Luca Elia]
 fixes sound, dips and crash at game start.

-bwidow.c - Various changes: [Phil Bennett]
 * Added address decoder PROMs to Gravitar and clones.
 * Renamed ROMs to include correct part numbers and locations.
 * Renamed set gravp to gravitar1.

-centiped.c - Various changes: [Phil Bennett]
 * Made centtime the parent (this is actually revision 4)
 * Renamed ROMs to include correct part numbers and locations.
 * Added sync PROM to Warlords

-fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go!
 Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]

-added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]

-floppy: Don't infloop in set_write_splice when there's no floppy
 (fixes MT5672) [O. Galibert]

-mips3drc: Throw badcop exceptions on COP1 accesses while the COP1
 status bit is not enabled [MarathonMan]

-segaybd.c: Give the new Power Drift (Japan, Link Version) it's own
 correct dipswitch settings. [Brian Troha]

-ymf278b: Use the memory system to access wavetable data. This should
 make it possible to hook up RAM as well as ROM to the device, e.g. for
 computer sound cards in MESS. [Alex Jackson]

-psikyo4: Improve and clean up wavetable ROM banking. The mask ROM
 tests in hotgm4ev and hotgmcki pass now. loderndf still fails for
 unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]

-mfi_dsk: Fix leaks [O. Galibert]

-SDL: fall through to the baseline Win32 implementations for file,
 socket, and pty/named pipe I/O. [R. Belmont]

-SDL: init timebase the first time it's needed on Windows, Mac, and
 OS/2 targets. [R. Belmont]

-Fixed sprite DMA for Raiden 2, bullets are now visible
 [Angelo Salese, Olivier Galibert]

-SDL: remove dead code from SDL2 renderer, fix laserdisc crash with
 SDL2 -video accel rendering. [R. Belmont]

-replace rom in ryukendna set [system11]

-SDL: link properly on OS X for SDL2. [R. Belmont]

-SDL: Use the same screen selection method for SDL2 as Windows.
 [R. Belmont]

-Various pinballs working (see list below) [Robbbert]

-Sound for Atari pinball machines [Robbbert]

-gtia.c: converted to be a device. [Fabio Priuli]

-hikaru: add mask dumps for podrace [Cah4e3]

-voodoo.c, vooddefs.h: Added support for writes to trexInit1 register,
 to return TMU configuration data.  [Peter Ferrie]

-antic.c: converted to be a device. [Fabio Priuli]

-SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]

-Removed legacy_cpu_device.  [Wilbert Pol]

-Added proper NMK004 internal rom [trap15]

-Hooked up support for NMK004 internal rom in MAME, replacing Nicola's
 old simulation code [trap15, David Haywood]

-Fixed TLCS90 16-bit timers & support NMI in the core [trap15]

-Various tweaks and improvements in nmk16.c (timings, sound balance,
 etc.): [trap15, David Haywood]
 * US AAF Mustang now has sound / music for the first time
 * Much better sound / music in the following games Bio-ship Paladin,
   Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder
   Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail

-SDL: use Windows OSD's font-selection semantics for SDL Windows
 builds. [R. Belmont]

-softlist: fixed inconsistent -listsoftware output. [phulshof]

-ui: fixed crash when loading floppies with no parent software from
 softlist (only via internal File Manager, though) [Fabio Priuli]

-added generic cartslot / ROM socket slot device, which offers basic
 allocation and access handlers, and converted a few drivers to use
 this instead of code from cartslot.c [Fabio Priuli]

-softlist: restored the support for loading games from compatible
 softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in
 msx2, etc.) by using the syntax mess system -media list:gamename You
 can now for instance use again "mess gbcolor -cart gameboy:sml" to
 play "Super Mario Land" with the custom palettes of the Game Boy
 Color. [Fabio Priuli]

-NS8250 Fixes [smf]
  * Loopback: tx goes high and data is clocked at the
	correct rate instead of appearing instantly Modem status register:
	don't lose track of external signals when starting, resetting,
	switching loopback off, writing to register Handshaking: active low
	for consistency (RS232 port now defaults handshaking lines high and
	serial mouse dtr/rts handling has been adjusted).

-Memory system and Namco improvements: [Alex Jackson]

  * Explicit regions in address maps (AM_REGION) are now looked up
	relative to the device rather than as siblings when in an internal
	address map (similar to devices and shared pointers)  Besides being
	more orthogonal than before, this allows internal ROMs of MCUs and
	similar devices to be hooked up in a nicer and more foolproof way.
	Updated the m37710 and m5074x (m6502 derivative) to take advantage of
	this.

  * Divided the M37702/M37710 into specific models, with each model having
	its own internal address map containing the correct amounts of
	internal RAM and ROM.

  * M37702 MCUs found on various Namco PCBs are now all unique devices and
	have their respective internal ROMs loaded as device ROMs.

-namcops2: Documentation fixes [Guru]

-addrmap.c: Only install the default device address map if the owner
 didn't provide one [Alex Jackson]

-8250: call interrupt callback after clearing internal interrupt state
 when resetting [smf]

-added workaround to build with XCode 6.0.1 out-of-the-box
 [Oliver Stöneberg]

-wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]

-Moved protection vectors from hachamfb to hachamf, making the latter
 to work properly too [Angelo Salese]

-web: allow pasting in text. [Firehawke]

-Gundam Wing: Endless Duel updates: [Peter Ferrie]
 * added additional shared memory block
 * added protection handlers
 * corrected reset vector
 * worked around bad startup
 Game now boots but doesn't coin up.

-fix compile on MSVC 2012 & 2013 [Peter Ferrie]

-snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable.
 [stephh]

-s4.c : fixed sound, 4 games marked as working (Flash,Stellar
 Wars,TriZone,TimeWarp)

-snesb: Set up dip switches for Gundam Wing. [stephh]

-peplus.c: Various fixes, all sets should be working now. [BrianT]

-WebUI: clean up and fixed HTML compliance. [Firehawke]

-added makefile variable OPENMP to enable usage of OpenMP (includes
 vconv support of -fopenmp) [Oliver Stöneberg]

-blktiger priority fixes [Mamesick]

-dragrace.c: Added tachometer outputs. [Comboman]

-Handcrafted PAL for actual Varth US PCB.  [Palindrome]

-awboard: add "offset protection" used by some carts.  samsptk and
 kofxi boot now.  [R. Belmont, MetalliC]

-model3: Rewrote 2D tilemap rendering. [Ville Linde]

-Rewrite k053260 sound device [Alex Jackson]

-Make cheat initialization debugger message more verbose.  [Pugsy]

-make the orlegend111t set work [iq_132]

-chqflag.c: improve k007232 volume/pan controls, still largely
 guesswork [Alex Jackson]

-wecleman.c: add missing k007232 volume callback [Alex Jackson]

-naomi.c:
 * M2-type cartridges 4/8MB mode mapping documentation/code
    [MetalliC, rtw]
 * F355 protection key, small docs update/corrections [MetalliC]
 * Atomiswave controller type register [MetalliC]
 * Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]

-eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]

-mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]

-model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]

-Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the
 sound board isn't running well enough yet for it to make a difference.
 Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board
 responses to get most of the games booting. There is no sound and the
 games all fail with a hdd error when you start a stage. Beatmania IIDX
 with DDR 2nd Club Version wants the GQ863 hard disk. [smf]

-Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd
 Club Version 2 wants the harddisk from beatmania IIDX Substream. Added
 missing 3rd & 6th style CD images & replaced 5th style images. [smf]

-upd7220: add Bresenham arc and complete char drawing [Carl]

-m68000: add missing item to save state [Alex Jackson]

- Converted battlera.c driver to use real PCE video code, fixing several
  longstanding bugs (present since driver was added in 0.37b2 era)
  [David Haywood]

- Reorganized ST0016 code, detangling several drivers, and fixing a some
  missing video features used by gostop [David Haywood]

- Refactored legionna.c COP code to use new Raiden II implementation
  fixing several bugs along the way [David Haywood]

- Tweaked Raiden II collision detection based on user feedback citing
  specific bullet patterns and expected hitbox sizes [David Haywood]

- Added note about tharrier Dipswitches being likely read via the
  protection device (not yet hooked up) [David Haywood]

- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]

- Fix what appears to be bad sound ROM banking in sandscrp
  [Dink, David Haywood]

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