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CVS Commit History:
2012-10-07 19:17:35 by Aleksej Saushev | Files touched by this commit (55) |
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
Mark packages that don't or might probably not have staged installation.
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2010-12-26 06:01:21 by David Sainty | Files touched by this commit (78) |
Log message:
Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk
This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).
The mechanical edits were applied via the following script:
#!/bin/sh
for d in *; do
[ -d "$d" ] || continue
for i in "$d/"Makefile* "$d/"*.mk; do
case "$i" in *.orig|*"*"*) continue;; esac
out="$d/x"
sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
-e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
< "$i" > "$out"
if cmp -s "$i" "$out"; then
rm -f "$out"
else
echo "Edited $i"
mv -f "$i" "$i.orig" && mv "$out" \
"$i"
fi
done
done
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2010-06-14 00:47:10 by Thomas Klausner | Files touched by this commit (235) |
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
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2010-01-18 10:38:31 by Thomas Klausner | Files touched by this commit (75) |
Log message:
Second try at recursive PKGREVISION bump for jpeg shlib major bump (jpeg-8).
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2009-10-11 12:45:10 by Thomas Klausner | Files touched by this commit (261) |
Log message:
Remove obsolete @dirrm lines.
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2009-05-20 02:58:40 by Thomas Klausner | Files touched by this commit (75) | |
Log message:
Recursive ABI depends update and PKGREVISION bump for readline-6.0 shlib
major change.
Reported by Robert Elz in PR 41345.
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2008-01-23 01:39:31 by Johann Franz | Files touched by this commit (4) | |
Log message:
Trackballs is a simple game similar to the classical game Marble Madness
on the Amiga in the 80's. By steering a marble ball through a labyrinth
filled with vicious hammers, pools of acid and other obstacles the player
collects points. When the ball reaches the destination it continues
at the next, more difficult level - unless the time runs out.
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Next | Query returned 7 messages, browsing 1 to 10 | previous