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Subject: CVS commit: pkgsrc/games/sdlpop
From: Nia Alarie
Date: 2020-11-24 15:30:31
Message id: 20201124143031.8551EFA9D@cvs.NetBSD.org
Log Message:
sdlpop: Update to 1.21
2020 August 20
=================
(version 1.21)
FIXED: Skeletons not on level 3 did not behave like skeletons.
FIXED: Don't crash if the intro music is interrupted by Tab in PC Speaker mode.
FIXED: Don't switch to PC Speaker mode if there is a mod name in the replay file.
DONE: Detect guard skill customizations in PRINCE.EXE. (Used in Illusions of \
Persia, for example.)
TODO: Should we add the guard skill options to the INI, the CFG, the replays, \
or the settings menu?
FIXED: Don't draw the right edge of loose floors on the left side of a potion or \
sword.
FIXED: A guard standing on a door top (with floor) should not become inactive.
FIXED: Left jump (top-left) didn't work on some gamepads.
FIXED: Replaying from the command line did not work if there were no replay \
files in the replay folder.
DONE: Added support for gamecontrollerdb.txt file.
DONE: Detect changes of the shadow's starting positions and automatic moves in \
PRINCE.EXE.
DONE: Added "Restart Game" to the pause menu, so now it's possible to \
restart the game using a controller.
DONE: Added fast forward.
TODO: Speed up music and sound effects during fast forwarding.
ADDED: You can now use quicksave and quickload while recording a replay.
TODO: Verify that the quickloaded state is from the currently running recording.
Files: