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CVS Commit History:


   2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672)
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
   2023-12-31 09:57:19 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
scummvm: updated to 2.8.0

ScummVM 2.8.0

New games

The team was quite busy working on new engines and enhancing existing ones. The \ 
list of supported games grew noticeably, and we now support these additions:

Adibou 1
Classical Cats
The Dark Eye
Dark Side
Escape From Hell
Gadget: Invention Travel and Adventure
Gobliiins 5
The Excavation of Hob's Barrow
Kingdom: The Far Reaches
Might and Magic Book One
Muppet Treasure Island
Nancy Drew: The Final Scene
Nancy Drew: Message in a Haunted Mansion
Nancy Drew: Secrets Can Kill
Nancy Drew: Stay Tuned for Danger
Nancy Drew: Treasure in the Royal Tower
Primordia
Reah: Face the Unknown
Schizm: Mysterious Journey
Shardlight
Strangeland
Syberia and Syberia II (macOS versions only)
Technobabylon
The Vampire Diaries
Whispers of a Machine
Wrath of the Gods and four other Director titles.
14 AGS titles by Stranga and Cloak and Dagger
All together, we’ve introduced 50 new games and five new engines.

New platforms

We are happy to see the RetroArch port being properly rewritten, and the port is \ 
now part of our source code. The Atari port has also been redone from scratch \ 
and now talks natively to the hardware, skipping SDL as an intermediate layer. \ 
That made many more games playable on the platform. The Atari FireBee port is \ 
still using the SDL library, though.

Speed-optimized graphics

Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz \ 
(a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, \ 
and NEON for drawing graphics in the AGS engine and in some generic routines. \ 
This led to 4-14x speedup in drawing for many cases.

Networking games

This year, we merged with the Backyard Sports Online project, which made it \ 
possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football \ 
2002 over the internet with other humans. Also, the Moonbase Commander support \ 
is in active playtesting mode, though not yet ready for prime time.

Notable engine enhancements

The AGS engine has been brought up to version 3.6.0.53 from upstream.

For many engines, we added support for numerous Chinese and Japanese game variants.

Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, \ 
bringing them closer to the original experience. We also rewrote the sound code \ 
for the SCUMM Humongous Entertainment games, making them flawless.

We performed a deep review of the Broken Sword 1 game engine, implementing some \ 
small, previously unnoticed things like scene transitions, in-game menu \ 
peculiarities, accurate fonts, idle animations, and more. Now, the game is \ 
absolutely faithful to the original.
   2023-11-13 16:23:52 by Thomas Klausner | Files touched by this commit (12)
Log message:
*: bump for faad2 2.11.0
   2023-11-12 14:24:43 by Thomas Klausner | Files touched by this commit (2570)
Log message:
*: revebump for new brotli option for freetype2

Addresses PR 57693
   2023-11-08 14:21:43 by Thomas Klausner | Files touched by this commit (2377)
Log message:
*: recursive bump for icu 74.1
   2023-10-25 00:11:51 by Thomas Klausner | Files touched by this commit (2298)
Log message:
*: bump for openssl 3
   2023-08-02 18:57:39 by Adam Ciarcinski | Files touched by this commit (4) | Package updated
Log message:
scummvm: updated to 2.7.1

2.7.1 (2023-07-31)

General:
 - Fixed playback speed for Theora videos.
 - Added scummvm.log file viewer.
 - Exposed ScummVM debug level in the GUI (Misc tab).
 - Fixed shader scaler loading failing in certain conditions.
 - Fixed some screen shaking effects (as in DOTT) causing a crash on SDL1 ports.

AGI:
  - Restored possibility to pick arbitrary render mode in Game Options.

AGS:
  - Multiple additions to game detection tables.
  - Fixed crashes in various games (commercial and freeware).
  - Fixed graphical priority errors when using computers in Resonance, Kathy \ 
Rain and Blackwell Convergence.
  - Fix for some sounds not playing in "The Cat Lady" and other games.
  - Reintroduced thumbnail creation for all savegames.
  - Fixed regression for translation setting not being saved.
  - Fixed translation bug in Zniw Adventure (linux version).
  - Fixed wrong walkspeed in old games (e.g. Apprentice).
  - Added small workaround for purple texts appearing transparent.
  - Minor changes to debug/error messages and code style.
  - Improved display of text.

CRYOMNI3D:
  - Fixed files access preventing to finish Versailles.

FREESCAPE:
  - Added OpenGL shaders renderer.
  - Games are loading original images from the data files.
  - Refactored and expanded detection tables for Driller and other unsupported games.
  - Reimplemented object/player collisions to be more robust.

HDB:
  - Fixed bug with inability to pick up red envelope with keyboard.

HYPNO:
  - Support rendering Korean font for Wetlands.

Private:
  - Dropped 16bit engine requirement.

SAGA:
  - Fixed loading resources from the Amiga release of ITE.
  - Fixed crash or misbehaviors when handling certain actor actions.

SAGA2:
  - Fixed crash when hovering over certain spells.

SCUMM:
  - Fixed music volume regression in Loom.
  - Fixed a crash in Full Throttle when pressing 'A' in debug mode.
  - Silence the warning for missing music files in Monkey Island 1 Ultimate Talkie.
  - Fixed glitched or invisible cursor in Sam & Max when saving and \ 
reloading from
    the classic menu.
  - Fixed several savegame loading issues and crashes for early FM-Towns games.
  - Fixed original GUI banners not disappearing properly in some edge cases.

Sword1:
  - Added detection for Czech and Polish versions with DXA cutscenes.
  - Added detection for alternative French and Italian versions.
  - Added detection for Brazilian version published by TecToy.

Sword2:
  - Added support for GOG.com version.
  - Added detection for alternate Polish version.

Tinsel:
  - Fixed reading older Discworld II savegames.
  - Fixed unaligned accesses.

Tony:
  - Fixed unaligned accesses.

Touche:
  - Added support for Russian translation by old-games.ru.

iOS port:
  - Fix default theme selection on modern devices.
  - Better support for autostart configurations.

macOS port:
  - Better support for autostart configurations.

RISC OS port:
  - Fixed crash on RISC OS 5 with games that require lots of RAM.
   2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687)
Log message:
*: Recursive revbump from audio/libopus 1.4
   2023-04-19 10:12:01 by Adam Ciarcinski | Files touched by this commit (2359) | Package updated
Log message:
revbump after textproc/icu update
   2023-02-28 07:13:57 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
scummvm: updated to 2.7.0

2.7.0 (2023-02-26)

 New games:
   - Added support for Soldier Boyz.
   - Added support for C64 and ZX Spectrum versions of GLK Scott Adams
     Interactive Fiction games.
   - Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
   - Added support for Obsidian.
   - Added support for Pink Panther: Passport to Peril.
   - Added support for Pink Panther: Hokus Pokus Pink.
   - Added support for Adibou 2 "Environment", "Read/Count 4 \ 
& 5" and "Read/Count 6 & 7".
   - Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, \ 
AtariST, ZX Spectrum and Amstrad CPC versions).
   - Added support for Halls of the Dead: Faery Tale Adventure II.

 New platforms:
   - Added support for the RetroMini RS90 under OpenDingux beta.
   - Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and \ 
PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
   - Added support for the Miyoo Mini.
   - Added support for KolibriOS.

 General:
   - Reduced amount of false positives in Mass Add.
   - Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
   - Added support for shader-based scalers.
   - Added option for mono sound output (via --output-channels=CHANNELS command
     line option).
   - Improved cursor scaling in OpenGL mode.
   - Fix crash when browsing folders containing files with \1 in the names.
   - Added possibility to specify RNG seed via GUI or command line option.
   - Added possibility to run ScummVM in autodetection mode by renaming the
     executable starting with 'scummvm-auto' or by providing an empty file
     named 'scummvm-autorun' next to the ScummVM executable.
   - Added possibility to supply command line parameters which will be picked
     up automatically. Put them one per line in a file named 'scummvm-autorun'.
   - Added possibility to customize the default settings by specifying an initial
     configuration file to load if no configuration file exists in the usual
     location (via --initial-cfg=FILE or -i command line option).
   - Added support for loading game resources which are bigger than 2GB on more
     platforms.

 AGI:
   - Improved support for French translations.

 AGOS:
   - Added option to disable the fade-out effects on room transition for
     Simon1 and 2.

 AGS:
   - Added support for the original installer files for Maniac Mansion Deluxe and
     The New Adventures of Zak McKracken.

 Director:
   - Support for Pippin version of L-Zone.
   - Fix a bug caused by use of slash in filename.

 Dreamweb:
   - Support playing from the original installer floppies.

 Hadesch:
   - Added support for a 1997 release.

 Kyra:
   - Added support for the Korean version of Legend of Kyrandia 1.
   - Support multi-floppy mac kyra1 both as installer floppies and as installed \ 
directory.
   - Added support for the Hebrew version of Legend of Kyrandia 3.

 MADS:
   - Added support for original floppy installer file layout for Rex Nebular.

 Neverhood:
   - Added support for Japanese version of Neverhood.
   - Support localizations by -=CHE@TER=- & Rigel.

 Plumbers:
   - Fixed crash with windows version.

 Private:
   - Allow playing mac version directly from installer CD.
   - Added support for Japanese/Mac version

 Queen:
   - Added option for using a better font in Hebrew version.

 SAGA:
   - Added support for Chinese Inherit the Earth.
   - Added support for Chinese I Have no Mouth and I Must Scream.
   - Added support for Korean I Have no Mouth and I Must Scream.
   - Added support for playing directly from floppy installer for ITE.
   - Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.

 SCI:
   - Improved text rendering for Macintosh titles.
   - Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
     games that originally supported it.

 SCUMM:
   - Added support for CGA, CGA Composite, CGA black & white and Hercules modes
     for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
   - Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
     Zak McKracken and Maniac Mansion.
   - Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
     only - the VGA version does not have CGA and Hercules modes).
   - Fixed some minor glitches for the CGA mode of Loom.
   - Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
     Indiana Jones 4.
   - Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
     if one doesn't pick up a required item before Captain Dread brings Guybrush
     back to Scabb Island, at the end of Part II.
   - Fixed various original game bugs, oversights and continuity errors (only
     when using the "Enable game-specific enhancements" setting).
   - Improved the decoding of some Western European game strings when they're
     displayed through ScummVM's interface, such as when pausing a game.
   - Fixed the navigator head not pointing to some directions in Monkey
     Island 1, in the original releases without the enhanced verb interface.
   - Fixed slightly inaccurate text position in v4 games and in Loom v3.
   - For Sam & Max, it is now possible to shoot down the text lines of the
     final credits with the crosshair mouse cursor, just like in the original.
   - Fixed lipsync issues in the final scene of Freddi Fish 4.
   - Fixed The Dig and COMI loading cursors not being shown when they should.
   - Improved the accuracy of some audio drivers, which was notably impacting
     the pitch bending effect in the DOTT intro music.
   - In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
     Italian and (fan-made) Russian versions of the game, matching the behavior
     of the original interpreters (probably because of the poor results in the
     other languages).
   - Improved support for Hebrew HE game localizations.
   - Fixed Roland MT-32 support in Sam & Max.
   - Implemented original GUI and save menus for LucasArts games (DOS, Windows,
     Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
     Also activate the general "Ask for confirmation on exit" option \ 
for a more
     authentic '90s experience!
   - Fixed minor timing issues for the SMUSH video engine, mostly affecting
     Full Throttle.
   - Added a low latency audio mode to Full Throttle, The Dig and The Curse of
     Monkey Island; this can improve audio performance expecially in non-desktop
     devices, but it is also a little less accurate than the original.
   - Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
     when reloading a save state.

 Sherlock:
   - Added support for Chinese Rose Tattoo.

 Sky:
   - Added support for Chinese Beneath a Steel Sky.

 Sword1:
   - Support Novy Disk Russian translation.
   - Fixed launching various demos.
   - Switched detection to md5-based. Submit your unrecognized versions!

 Sword2:
   - Switched detection to md5-based. Submit your unrecognized versions!

 Tinsel:
   - Fixed Discworld II subtitle colors on big-endian ports.

 Toon:
   - Made game menus behave like in the original.

 TwinE:
   - Fixed rendering issue with doors.
   - Fixed invalid music pause in behaviour and inventory menu.
   - Fixed giving kashes instead of hearts as fallback.
   - Fixed item flashing when they drop.
   - Fixed meca penguin angle at spawn.
   - Fixed background redraw when watching cutscenes at the television.
   - Fixed recenter the screen on activating an inventory item.
   - Fixed pressing W to talk to people also makes you jump.

 Ultima8:
   - Added support for saving and resizing of minimap.
   - Adjust cursor to behave closer to the original.
   - Adjust item quantity slider to behave closer to the original.

 Xeen:
   - Several crash fixes for Clouds of Xeen.
   - Wait until farewell finishes before leaving shops.
   - Don't reload map after leaving character creation.
   - Implement correct clouds falling logic for Swords of Xeen.
   - Fix GateMaster monster in Underworld map.

 3DS port:
   - Update relocation parser to support PREL31 that are emitted by new compiler.
   - Do more autoconfiguration in ./configure.

 Android port:
   - Added Storage Access Framework support.
   - Improved support for game controllers.

 iOS port:
   - Added pointer device support.
   - Improved suppport for touchpad mode.
   - Added support for games that use 32 bit pixel formats.

 Nintendo DS port:
   - Added a splash screen to the top screen when the launcher is active.

 OpenDingux port:
   - Added support for dynamic plugins.

 PS Vita port:
   - Added support for dynamic plugins.

 PSP port:
   - Improved support for games that use 32 bit pixel formats.

 RISC OS port:
   - Added support for 26-bit versions of RISC OS.

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