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CVS Commit History:


   2023-04-19 10:12:01 by Adam Ciarcinski | Files touched by this commit (2359) | Package updated
Log message:
revbump after textproc/icu update
   2023-02-28 07:13:57 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
scummvm: updated to 2.7.0

2.7.0 (2023-02-26)

 New games:
   - Added support for Soldier Boyz.
   - Added support for C64 and ZX Spectrum versions of GLK Scott Adams
     Interactive Fiction games.
   - Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
   - Added support for Obsidian.
   - Added support for Pink Panther: Passport to Peril.
   - Added support for Pink Panther: Hokus Pokus Pink.
   - Added support for Adibou 2 "Environment", "Read/Count 4 \ 
& 5" and "Read/Count 6 & 7".
   - Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, \ 
AtariST, ZX Spectrum and Amstrad CPC versions).
   - Added support for Halls of the Dead: Faery Tale Adventure II.

 New platforms:
   - Added support for the RetroMini RS90 under OpenDingux beta.
   - Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and \ 
PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
   - Added support for the Miyoo Mini.
   - Added support for KolibriOS.

 General:
   - Reduced amount of false positives in Mass Add.
   - Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
   - Added support for shader-based scalers.
   - Added option for mono sound output (via --output-channels=CHANNELS command
     line option).
   - Improved cursor scaling in OpenGL mode.
   - Fix crash when browsing folders containing files with \1 in the names.
   - Added possibility to specify RNG seed via GUI or command line option.
   - Added possibility to run ScummVM in autodetection mode by renaming the
     executable starting with 'scummvm-auto' or by providing an empty file
     named 'scummvm-autorun' next to the ScummVM executable.
   - Added possibility to supply command line parameters which will be picked
     up automatically. Put them one per line in a file named 'scummvm-autorun'.
   - Added possibility to customize the default settings by specifying an initial
     configuration file to load if no configuration file exists in the usual
     location (via --initial-cfg=FILE or -i command line option).
   - Added support for loading game resources which are bigger than 2GB on more
     platforms.

 AGI:
   - Improved support for French translations.

 AGOS:
   - Added option to disable the fade-out effects on room transition for
     Simon1 and 2.

 AGS:
   - Added support for the original installer files for Maniac Mansion Deluxe and
     The New Adventures of Zak McKracken.

 Director:
   - Support for Pippin version of L-Zone.
   - Fix a bug caused by use of slash in filename.

 Dreamweb:
   - Support playing from the original installer floppies.

 Hadesch:
   - Added support for a 1997 release.

 Kyra:
   - Added support for the Korean version of Legend of Kyrandia 1.
   - Support multi-floppy mac kyra1 both as installer floppies and as installed \ 
directory.
   - Added support for the Hebrew version of Legend of Kyrandia 3.

 MADS:
   - Added support for original floppy installer file layout for Rex Nebular.

 Neverhood:
   - Added support for Japanese version of Neverhood.
   - Support localizations by -=CHE@TER=- & Rigel.

 Plumbers:
   - Fixed crash with windows version.

 Private:
   - Allow playing mac version directly from installer CD.
   - Added support for Japanese/Mac version

 Queen:
   - Added option for using a better font in Hebrew version.

 SAGA:
   - Added support for Chinese Inherit the Earth.
   - Added support for Chinese I Have no Mouth and I Must Scream.
   - Added support for Korean I Have no Mouth and I Must Scream.
   - Added support for playing directly from floppy installer for ITE.
   - Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.

 SCI:
   - Improved text rendering for Macintosh titles.
   - Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
     games that originally supported it.

 SCUMM:
   - Added support for CGA, CGA Composite, CGA black & white and Hercules modes
     for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
   - Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
     Zak McKracken and Maniac Mansion.
   - Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
     only - the VGA version does not have CGA and Hercules modes).
   - Fixed some minor glitches for the CGA mode of Loom.
   - Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
     Indiana Jones 4.
   - Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
     if one doesn't pick up a required item before Captain Dread brings Guybrush
     back to Scabb Island, at the end of Part II.
   - Fixed various original game bugs, oversights and continuity errors (only
     when using the "Enable game-specific enhancements" setting).
   - Improved the decoding of some Western European game strings when they're
     displayed through ScummVM's interface, such as when pausing a game.
   - Fixed the navigator head not pointing to some directions in Monkey
     Island 1, in the original releases without the enhanced verb interface.
   - Fixed slightly inaccurate text position in v4 games and in Loom v3.
   - For Sam & Max, it is now possible to shoot down the text lines of the
     final credits with the crosshair mouse cursor, just like in the original.
   - Fixed lipsync issues in the final scene of Freddi Fish 4.
   - Fixed The Dig and COMI loading cursors not being shown when they should.
   - Improved the accuracy of some audio drivers, which was notably impacting
     the pitch bending effect in the DOTT intro music.
   - In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
     Italian and (fan-made) Russian versions of the game, matching the behavior
     of the original interpreters (probably because of the poor results in the
     other languages).
   - Improved support for Hebrew HE game localizations.
   - Fixed Roland MT-32 support in Sam & Max.
   - Implemented original GUI and save menus for LucasArts games (DOS, Windows,
     Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
     Also activate the general "Ask for confirmation on exit" option \ 
for a more
     authentic '90s experience!
   - Fixed minor timing issues for the SMUSH video engine, mostly affecting
     Full Throttle.
   - Added a low latency audio mode to Full Throttle, The Dig and The Curse of
     Monkey Island; this can improve audio performance expecially in non-desktop
     devices, but it is also a little less accurate than the original.
   - Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
     when reloading a save state.

 Sherlock:
   - Added support for Chinese Rose Tattoo.

 Sky:
   - Added support for Chinese Beneath a Steel Sky.

 Sword1:
   - Support Novy Disk Russian translation.
   - Fixed launching various demos.
   - Switched detection to md5-based. Submit your unrecognized versions!

 Sword2:
   - Switched detection to md5-based. Submit your unrecognized versions!

 Tinsel:
   - Fixed Discworld II subtitle colors on big-endian ports.

 Toon:
   - Made game menus behave like in the original.

 TwinE:
   - Fixed rendering issue with doors.
   - Fixed invalid music pause in behaviour and inventory menu.
   - Fixed giving kashes instead of hearts as fallback.
   - Fixed item flashing when they drop.
   - Fixed meca penguin angle at spawn.
   - Fixed background redraw when watching cutscenes at the television.
   - Fixed recenter the screen on activating an inventory item.
   - Fixed pressing W to talk to people also makes you jump.

 Ultima8:
   - Added support for saving and resizing of minimap.
   - Adjust cursor to behave closer to the original.
   - Adjust item quantity slider to behave closer to the original.

 Xeen:
   - Several crash fixes for Clouds of Xeen.
   - Wait until farewell finishes before leaving shops.
   - Don't reload map after leaving character creation.
   - Implement correct clouds falling logic for Swords of Xeen.
   - Fix GateMaster monster in Underworld map.

 3DS port:
   - Update relocation parser to support PREL31 that are emitted by new compiler.
   - Do more autoconfiguration in ./configure.

 Android port:
   - Added Storage Access Framework support.
   - Improved support for game controllers.

 iOS port:
   - Added pointer device support.
   - Improved suppport for touchpad mode.
   - Added support for games that use 32 bit pixel formats.

 Nintendo DS port:
   - Added a splash screen to the top screen when the launcher is active.

 OpenDingux port:
   - Added support for dynamic plugins.

 PS Vita port:
   - Added support for dynamic plugins.

 PSP port:
   - Improved support for games that use 32 bit pixel formats.

 RISC OS port:
   - Added support for 26-bit versions of RISC OS.
   2023-01-29 22:18:34 by Ryo ONODERA | Files touched by this commit (2527)
Log message:
*: Recursive revbup from graphics/freetype2
   2022-11-26 17:57:22 by Adam Ciarcinski | Files touched by this commit (1)
Log message:
scummvm: buildlink against liba52
   2022-11-01 10:00:53 by Adam Ciarcinski | Files touched by this commit (2) | Package updated
Log message:
scummvm: updated to 2.6.1

2.6.1 "Incremental Escapism" (2022-10-31)

General:
- Various improvements to the icon-based grid view in the ScummVM launcher.
- Fixed possible graphics corruptions when using the OpenGL renderer.

AGS:
- Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.

AGOS:
- Fixed various bugs that lead to crashes in the demo versions of The Feeble Files
  and Personal Nightmare and in the full version of Waxworks.
- Fixed pirate dialogue freeze in Simon the Sorcerer 2.

Asylum:
- Fixed the Keyboard Config screen.
- Added support for the keymapper feature to the dialog screen.
- The in-game menu is now accessible via a keyboard shortcut.
- Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
- Fixed animation of floating bodies in Chapter 4.

Ultima:
- Fixed rendering issue when moving the minimap off the screen.
- Fixed possible crash when using the autosave function.

SCI:
- Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 \ 
and SQ5.
- Numerous improvements to various parts of the engine code.

SCUMM:
- Fixed potential lockups in games using iMuse.
- Prevented crashes caused by missing .SOU/.BUN files.
- Fixed crashes in v7-v8 games on strict-alignment platforms.
- Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).

Tinsel:
- Fixed an issue in Discworld that prevented some items from being placed in the \ 
inventory.

Toltecs:
- Fixed crashes on some strict-alignment platforms.

Toon:
- Fixed music and SFX being muted by default when adding the Toonstruck game.

Android port:
- Properly convert mouse coordinates between screen coordinates and virtual ones.

Windows port:
- Clearing the icons cache created a duplicate ScummVM folder in the APPDATA \ 
directory. Fixed.
   2022-10-26 12:32:08 by Thomas Klausner | Files touched by this commit (687)
Log message:
*: bump PKGREVISION for libunistring shlib major bump
   2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670)
Log message:
*: bump PKGREVISION for flac shlib bump
   2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999)
Log message:
Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
   2022-08-02 11:21:24 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
scummvm: updated to 2.6.0

2.6.0 "Insane Escapism" (2022-08-01)

New games:

Added support for Sanitarium.
Added support for Hades Challenge.
Added support for Marvel Comics Spider-Man: The Sinister Six.
Added support for The 11th Hour.
Added support for Clandestiny.
Added support for Tender Loving Care (CD-ROM Editions).
Added support for Uncle Henry's Playhouse.
Added support for Wetlands.
Added support for Chewy: Esc from F5.
General:

The project license has been upgraded to GPLv3+.
Now ScummVM requires C++11 for building.
Removed support for VS2008, as it doesn't support C++11.
Implemented enhanced filtering in the Search box. See "Understanding the \ 
search box" in the documentation for details.
Implemented Icon view in GUI (GSoC task).
Added support for the RetroWave OPL3 sound card.
Added OpenDingux beta port.
Removed Symbian port.
Added the create_engine tool to aid when creating new engines.
Fixed mouse capture in HiDPI mode.
The GUI Options dialog now marks settings overridden via command lines in red.
In GUI launcher it is now possible to group games by different categories.
GUI launcher has new game icons grid look.
AGI:

Added support for Macintosh versions of Manhunter 1-2.
AGS:

Synced changes from upstream AGS.
AGOS:

Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending \ 
on the game, this will prevent cut-off notes, add extra notes or instruments \ 
and/or add stereo.
Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 \ 
music with AdLib sound effects).
Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and \ 
Windows versions now offer the choice of the DOS music tempos or the faster \ 
Windows tempos.
Simon the Sorcerer 2: Improved AdLib and GM support.
Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
BBVS:

Fixed the size of the main menu buttons being incorrect in some cases.
Fixed crash at the end of the Hock-A-Loogie mini game.
Buried:

Added support for skipping synchronous audio and video.
The mouse pointer is now hidden during cutscenes.
Implemented game pausing via Control-P.
After saving, the player returns back to the game instead of the Biochip menu.
The game is now always paused when the Biochip menu or the save/restore dialogs \ 
are open.
Added metadata to saved games, including thumbnails, creation date and play time.
Saved games are now sorted by slot, like in other engines, instead of being \ 
sorted alphabetically.
The currently selected item is now stored in saved games.
Comments from Arthur that play in the background can now be stopped with the \ 
space key (the same key that replays Arthur's last comment).
The agent evaluation (current points) can now be shown with Control-D.
Fixed global flag corruption in death screens.
Dreamweb:

Added text to speech for dialogs and object descriptions.
Glk:

Added support for ZX Spectrum games with graphics in the Scott sub-engine.
Kyra:

Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
Added sound support for the Macintosh version of Legend of Kyrandia.
Added support for playing the Macintosh non-talkie version of Legend of Kyrandia \ 
1 directly from the files on the CD. This means you no longer have to run the \ 
installer to extract the data files.
NGI:

Fixed the rolling bridge state in scene 13.
Fixed getting stuck when teleporting to the foot in scene 30.
Fixed inconsistent cactus state.
Private:

Refactored code to allow rendering using the original 256 color palette.
Fixed endianness issues.
Added support for the Korean release.
Supernova:

Added text to speech for dialogs and object descriptions.
SCI:

Added support for Text To Speech in SCI floppy games.
Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, \ 
BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, \ 
KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, \ 
LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, \ 
QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
Fixed loading autosaves in Shivers and Phantasmagoria 2.
Added support for Korean fan translations from the scummkor project: EcoQuest 2 \ 
and Gabriel Knight 2.
SCUMM:

New Digital iMUSE engine. Support for re-compressed audio files dropped in Full \ 
Throttle, The Dig and The Curse of Monkey Island.
Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the \ 
original code.
Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones \ 
and the Last Crusade after loading a savegame.
It is now possible to replace the music in the floppy versions of Loom with \ 
audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet \ 
the game uses: https://wiki.scummvm.org/index.php/Loom.
Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of \ 
The Secret of Monkey Island.
Fixed the lava flowing in the wrong direction in the VGA floppy version of The \ 
Secret of Monkey Island.
Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent \ 
in the TurboGrafx-16 version of Loom, to match the original behavior.
Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as \ 
Dreamcast, Apple silicon and various handheld devices.
Rewrote text rendering routines for Full Throttle, The Dig and The Curse of \ 
Monkey Island in accordance to the original interpreters.
Rewrote timer handling routines to better approximate both the original hardware \ 
behavior and the intepreters' quirks.
Fix lip syncing in Backyard Baseball 2003.
Fixed various original game bugs and oversights in most of the LucasArts titles: \ 
https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these \ 
enhancements can now be disabled in the game's settings if one prefers playing \ 
with the original behavior.
Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as \ 
VGA CD Loom in general. Loom is particularly sensitive to the amount of silence \ 
at the start of the track, and the CD version of MI1 never synced the music as \ 
well to the intro as previous versions. See the Wiki for more details.
Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run \ 
Games sold in their Monkey Island 30th Anniversary Anthology, if using the \ 
default DISK4 image, which is corrupted. It's possible to recover a working \ 
image from the KryoFlux dumps they also provided.
Fixed random number generation which fixes throwing in Backyard Baseball.
Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; \ 
this workaround originally restored a portion of the map chasing puzzle in Booty \ 
Island which had been cut in the FM-Towns version of the game.
Made the sentence line in Maniac Mansion work like the manual says, i.e. you can \ 
click on it to execute the command.
Sherlock:

Fixed slowdown in Serrated Scalpel intro when playing the game from a small \ 
installation.
Fixed UI glitches in Serrated Scalpel.
Titanic:

Fixed not being able to see House in Starfield puzzle.
TwinE:

Fixed a bug in the collision code that made the game unfinishable due to the \ 
tank not moving any further in scene 63.
Fixed light angle calculation which produced rendering artifacts in a few scenes.
Fixed polygon rendering method for the boat windows.
Fixed wrong shooting direction for some actors.
Fixed door movement in some situations.
Android port:

Added hardware acceleration for 3D graphics.
Improved touch controls.
macOS port:

Added support for displaying OSD messages on the Touch Bar.
Windows port:

Added "Portable Mode" in which the executable's directory is used to \ 
store application files if a scummvm.ini file is present, instead of the user's \ 
profile directory.
Fixed detection of the Application Data path on Windows 95/98/ME.
RISC OS port:

Added support for dynamic plugins.
Added a native MIDI driver.
Nintendo DS port:

Fixed screen scrolling when using the Load and Save dialogs.
   2022-07-02 18:53:42 by Ryo ONODERA | Files touched by this commit (395)
Log message:
*: Recursive revbump from audio/pulseaudio

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