Subject: CVS commit: pkgsrc/games/scummvm
From: Thomas Klausner
Date: 2016-06-11 16:56:18
Message id: 20160611145618.1A71AFBB5@cvs.NetBSD.org

Log Message:
Updated scummvm to 1.8.1.

1.8.1 (2016-05-25)
 New ports:
   - Added Nintendo 3DS port.
   - Added Android SDL port.

 General:
   - Removed TESTING flag from several supported games.
   - Added Chinese Pinyin translation.
   - Fixed cursor stuttering in the launcher that occured on some systems.

 BBVS:
   - Fixed game restart.

 CinE:
   - Fixed sound effect loading.

 Drascula:
   - Fixed text alignment to be faithful to the original.
   - Fixed character walking off screen.
   - Fixed loading savegames in the Pendulum scene.
   - Fixed wrong background for inventory items during chapter 6 in the
     Spanish version.
   - Fixed animations speed (they were running two times slower than in the
     original engine).
   - Fixed noise at start and/or end of speech. This was most noticeable
     with the Spanish speech.
   - Fixed delay when interacting with the verb menu and the inventory.
   - Fixed possibility to pick up the axe in the castle multiple times.

 Gob:
   - Fixed lock up for some games during sound initialization.

 KYRA:
   - Fixed potential crash when using swamp snake potion on the rat in Hand
     of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
     added to the NEWS file).
   - Fixed missing voice reactions when hitting enemies in CD version of
     Lands of Lore.

 Lab:
   - Fixed lock-up during ending sequence.
   - Improved internal game controls.
   - Fixed lock-up during some in-game animations.

 SAGA:
   - Fixed user interface colors in the French and German versions of I Have No
     Mouth and I Must Scream.

 SCI:
   - Make cursor workarounds work properly on OpenPandora (and other devices, that
     support touch screen and analog sticks/mouse at the same time)
   - Script patch to fix broken ending battle in multilingual King's Quest 5
     (French, German + Spanish versions are all broken)
   - Fixed invalid memory access, when loading broken King's Quest 5 credit \ 
music track
   - Fixed lowres/hires issues in King's Quest 6 when saving, changing the \ 
lowres/hires
     setting and restoring the saved game afterwards.

 SCUMM:
   - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
     version of ScummVM.
   - Fixed a sound effect not stopping in Loom EGA with AdLib.

 Broken Sword 2.5:
   - Added option to use English speech instead of German one when no speech is
     available for the selected language.
   - Fixed resource releasing on game exit.
   - Fixed game restart after language change in-game.
   - Fixed flickering in main Menu.
   - Fixed long save time on Windows.

 Windows port:
   - Fixed bug in MIDI device listing affecting cases where MIDI devices were
     not usable.

 Mac OS X port:
   - Dock menu for ScummVM now lists recently played games when ScummVM is
     not running and allows starting those games.
   - Enabled Sparkle application updater.

 GCW0 port:
   - Improved support for built-in ScummVM documentation.

1.8.0 (2016-03-04)
 New Games:
   - Added support for Rex Nebular and the Cosmic Gender Bender.
   - Added support for Sfinx.
   - Added support for Zork Nemesis: The Forbidden Lands.
   - Added support for Zork: Grand Inquisitor.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the
     Serrated Scalpel.
   - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
     Tattoo.
   - Added support for Beavis and Butthead in Virtual Stupidity.
   - Added support for Amazon: Guardians of Eden.
   - Added support for Broken Sword 2.5: The Return of the Templars.
   - Added support for The Labyrinth of Time.

 New Ports:
   - Added Raspberry Pi port.
   - Added GCW0 port.

 General:
   - Updated Munt MT-32 emulation code to version 1.5.0.

 SDL:
   - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
   - On POSIX systems we now follow the XDG Base Directory Specification for
     placement of files for users. This effectively results in new locations
     for our configuration file, our log file, and our default savegame path.
     We still support our previous locations. As long as they are present, we
     continue to use them. Please refer to the README for the new locations.
     File locations on Mac OS X are not affected by this change.

 3 Skulls of the Toltecs:
   - Improved AdLib music support.

 AGI:
   - It is now possible to disable mouse support (except for Amiga versions
     and fanmade games, that require a mouse).
   - Fixed PCjr sound volumes.
   - Major rewrite of graphics subsystem.
   - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
     cursors. The Atari ST 8x8 system font is not included with ScummVM.
   - Added ability to make for example a PC version look like an Apple IIgs
     version. This includes palette, cursor, transition and even font. Just
     set corresponding render mode.
   - Fixed Apple IIgs game versions running too fast.
   - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
   - Removed forced two second delay on room changes; replaced with heuristic.
   - Fixed certain key bindings breaking after saving/reloading.

 AGOS:
   - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
   - Fixed loading and saving progress in the PC version of Waxworks.
   - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
   - Added Accolade AdLib & MT-32 music drivers for the games:
     Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
   - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
     output and makes it closer to the original.

 Broken Sword 1:
   - Fixed Macintosh version speech when running on big endian systems.
   - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

 CinE:
   - Added support for music in CD version of Future Wars.

 MADE:
   - Improved AdLib music support in Return to Zork.

 SAGA:
   - Improved AdLib music support.

 SCI:
   - Handling of music priority has been greatly improved.
   - A lot of fixes for original game script bugs that also occurred when
     using the original interpreter. This affects the following games:
     KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
     SQ4 (CD).
   - Restoring from the ScummVM in-game menu should now work all the time.
   - Improved support for Japanese PC-9801 games.
   - Default to hi res version of KQ6, changeable using engine option.

 SCUMM:
   - Major improvements to Korean versions text rendering.
   - Implemented original Maniac Mansion v0-v1 walking code.
   - It is now possible to play Maniac Mansion from within Day of the
     Tentacle, with a few caveats. See README for details.
   - Alt-x can now be used to quit SCUMM games on all platforms.
   - Improved lip sync animation in later HE games.

 Tinsel:
   - Improved AdLib music support in Discworld 1.

Files:
RevisionActionfile
1.78modifypkgsrc/games/scummvm/Makefile
1.15modifypkgsrc/games/scummvm/PLIST
1.45modifypkgsrc/games/scummvm/distinfo