./games/cataclysm-dda, Post-apocalyptic turn-based survival game (text-only version)

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Branch: CURRENT, Version: 0.F.2, Package name: cataclysm-dda-0.F.2, Maintainer: pkgsrc-users

Cataclysm: Dark Days Ahead is a turn-based survival game set in a
post-apocalyptic world.

Struggle to survive in a harsh, persistent, procedurally generated world.

Scavenge the remnants of a dead civilization for food, equipment, or, if
you are lucky, a vehicle with a full tank of gas to get you the hell out of
Dodge.

Fight to defeat or escape from a wide variety of powerful monstrosities,
from zombies to giant insects to killer robots and things far stranger and
deadlier, and against the others like yourself, that want what you have...


Required to run:
[devel/ncursesw]

Required to build:
[pkgtools/cwrappers] [lang/gcc5]

Master sites:

Filesize: 86520.632 KB

Version history: (Expand)


CVS history: (Expand)


   2023-07-18 20:13:45 by Nia Alarie | Files touched by this commit (23)
Log message:
games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES
   2022-08-23 12:41:34 by Thomas Klausner | Files touched by this commit (2)
Log message:
cataclysm-dda-sdl: fix build with latest SDL2_ttf
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-08-08 22:40:42 by Nia Alarie | Files touched by this commit (1)
Log message:
cataclysm-dda: add missing patch
   2021-07-12 22:54:02 by Nia Alarie | Files touched by this commit (8) | Package updated
Log message:
cataclysm-dda: update to 0.F

## Highlights
Nested Containers rationalize inventory management and enable dropping and \ 
retrieving go-bags during fights.
Achievements track your deeds and misdeeds across games.
Proficiencies better represent deeper knowledge required for various endeavors, \ 
mostly crafting.
Bleeding added to both the player and monsters as the first step toward a more \ 
comprehensive wound and wound treatment system.
Weariness tracking added to represent longer-term physical exhaustion.
Elevated bridges over navigable rivers added, allowing better navigability while \ 
using boats.
Large-scale audit of weapon and armor values for better representativeness and \ 
consistency.
Improved armor handling by separating ballistic damage into its own damage type.
Pervasive performance enhancements throughout the game.
Tileset vehicle support for more cohesive vehicle rendering.
Aftershock changes direction to a total conversion mod with a new far-future \ 
setting on a frozen world.
Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with \ 
missions and dino locations.
Added many dino features, including zombie, fungal, evolved, bionic, baby, and \ 
mutant dino variants.
Dinomod added many dino interactions, including farming, riding, butchering, \ 
cooking, and special attacks.
Magiclysm added a huge content update including many new traits called \ 
Attunements that switch up gameplay at the endgame.

## Statistics
3974 files changed, 5440251 insertions(+), 3904330 deletions(-)
10,463 commits
~454 contributors
   2020-12-19 11:54:28 by Nia Alarie | Files touched by this commit (2)
Log message:
cataclysm-dda: Update to 0.E.3.

This is a minor bugfix release, and includes some build fixes for clang.
   2020-12-08 13:08:20 by Nia Alarie | Files touched by this commit (3)
Log message:
cataclysm-dda: Update to 0.E.2

This is a minor bugfix release.