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wip/kyra,
Sprite engine in C++ that uses SDL library
Branch: CURRENT,
Version: 1.6.5nb3,
Package name: kyra-1.6.5nb3,
Maintainer: pkgsrc-usersKyra - A Sprite Engine...
from a Slightly Different Point of View
What is a Sprite Engine? A Sprite Engine is the drawing and rendering
component of 2D and quasi-3D games. Examples of this kind of game are
Civilization, Donkey Kong (classic arcade), Pharaoh, Zeus, Warcraft, Diablo,
Frogger, and Pirates!, among many others. It is so called because the
"characters" or "little men" are referred to as "sprites".
Simple and Easy to Use. Kyra has a clean and simple C++ interface. Or at
least as simple as an engine can be. It comes with several examples to get
you started, as well as full documentation for the API and the tool chain.
Fully Featured. It is fully featured, supporting top-down, side, and
isometric rendering. It supports the 'Sprite' as its basic type, but also
supports Tiles and user-drawn Canvases. It can draw to a traditional bitmap
surface, and supports OpenGL hardware acceleration.
Industrial Strength. Kyra has a complete tool chain including a sprite
editor and encoder. It's fast and capable, with specialized code for
rendering and rectangle updates.
Required to run:[
graphics/SDL_image] [
devel/SDL]
Required to build:[
pkgtools/x11-links] [
devel/libtool-base]
Master sites:
SHA1: 3c9eabb6f2a9f756e1420f5d170504fa1d73ddc8
RMD160: d6fb7e27d3103fb75c65d61235125e2379f6f0b3
Filesize: 1815.378 KB
Version history: (Expand)
- (2012-12-28) Package deleted from pkgsrc
- (2012-06-11) Package has been reborn
- (2012-06-11) Package deleted from pkgsrc
- (2010-12-01) Package has been reborn
- (2010-07-30) Package has been reborn
- (2010-07-26) Package deleted from pkgsrc
CVS history: (Expand)