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graphics/ptex,
Per-Face Texture Mapping for Production Rendering
Branch: pkgsrc-2019Q3,
Version: 2.1.28,
Package name: ptex-2.1.28,
Maintainer: pkgsrc-usersPtex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:
- No UV assignment is required! Ptex applies a separate texture to each face
of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture
images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering, everything
that is needed to easily add Ptex support to a production-quality renderer
or texture authoring application.
Master sites:
SHA1: 67ba20b98247a12f075631b6e65271953e519eda
RMD160: eecce0d629551a827a866c63e2ca17651deef5fd
Filesize: 298.171 KB
Version history: (Expand)
- (2019-10-02) Package added to pkgsrc.se, version ptex-2.1.28 (created)