./graphics/ptex, Per-Face Texture Mapping for Production Rendering

[ CVSweb ] [ Homepage ] [ RSS ] [ Required by ] [ Add to tracker ]


Branch: pkgsrc-2021Q3, Version: 2.1.28, Package name: ptex-2.1.28, Maintainer: pkgsrc-users

Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:

- No UV assignment is required! Ptex applies a separate texture to each face
of a subdivision or polygon mesh.

- The Ptex file format can efficiently store hundreds of thousands of texture
images in a single file.

- The Ptex API provides cached file I/O and high-quality filtering, everything
that is needed to easily add Ptex support to a production-quality renderer
or texture authoring application.


Master sites:

SHA1: 67ba20b98247a12f075631b6e65271953e519eda
RMD160: eecce0d629551a827a866c63e2ca17651deef5fd
Filesize: 298.171 KB

Version history: (Expand)