./audio/SDL_sound, SDL library to handle the decoding of different file formats

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Branch: pkgsrc-2009Q2, Version: 1.0.3nb2, Package name: SDL_sound-1.0.3nb2, Maintainer: cube

SDL_sound is a library that handles the decoding of several popular sound file
formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler.

The programmer gives SDL_sound a filename, or feeds it data directly from one
of many sources, and then reads the decoded waveform data back at her leisure.

If resource constraints are a concern, SDL_sound can process sound data in
programmer-specified blocks. Alternately, SDL_sound can decode a whole sound
file and hand back a single pointer to the whole waveform. SDL_sound can also
handle sample rate, audio format, and channel conversion on-the-fly and
behind-the-scenes, if the programmer desires.


Required to run:
[devel/SDL] [devel/physfs] [multimedia/smpeg] [audio/libvorbis] [audio/flac] [audio/libmikmod] [audio/speex]

Required to build:
[devel/libtool-base] [pkgtools/x11-links] [x11/randrproto] [x11/renderproto]

Master sites:

SHA1: 1984bc20b2c756dc71107a5a0a8cebfe07e58cb1
RMD160: 8e56daa71f827a4a22e7071a4e4f37c21dd96105
Filesize: 1100.684 KB

Version history: (Expand)