./graphics/clutter-box2d, Clutter Box2D integration library

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Branch: pkgsrc-2009Q3, Version: 0.8.2nb1, Package name: clutter-box2d-0.8.2nb1, Maintainer: obache

A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.

Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).


Required to run:
[graphics/clutter]

Required to build:
[devel/libtool-base] [devel/pkg-config] [devel/gmake] [x11/randrproto] [x11/fixesproto] [x11/inputproto] [x11/renderproto] [x11/xproto] [x11/xextproto] [x11/damageproto] [x11/compositeproto] [pkgtools/x11-links]

Master sites:

SHA1: 4abf2820d9156aa2263357daa646a6101ca1867a
RMD160: 242f7cd59a8968c60a27a25b8b3c25d2cd9cdd7f
Filesize: 480.454 KB

Version history: (Expand)