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shells/mudsh,
M.U.D. game-like shell
Branch: pkgsrc-2011Q1,
Version: 20010311,
Package name: mudsh-20010311,
Maintainer: pkgsrc-usersIs there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)
Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!
Master sites: (Expand)
SHA1: 545f3a095cad25e0334df598a63ced3a1c3aeef1
RMD160: 885133cbb847581e7ecc1f63eed4ab5ff3bf9d2d
Filesize: 20.81 KB
Version history: (Expand)
- (2011-04-04) Package added to pkgsrc.se, version mudsh-20010311 (created)