./graphics/clutter-box2d, Clutter Box2D integration library

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Branch: pkgsrc-2012Q4, Version: 0.10.0nb12, Package name: clutter-box2d-0.10.0nb12, Maintainer: pkgsrc-users

A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.

Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).


Required to run:
[graphics/clutter]

Required to build:
[devel/libtool-base] [devel/gmake] [devel/pkg-config] [pkgtools/x11-links] [x11/damageproto] [x11/inputproto] [x11/compositeproto] [x11/fixesproto] [x11/renderproto] [x11/xextproto] [x11/xcb-proto] [x11/xproto]

Master sites:

SHA1: 284c8d20f6d04bbdf54599af7a42547fe22fae08
RMD160: a43b4378246bd43cb8ab8c342185229bf5f584e5
Filesize: 480.449 KB

Version history: (Expand)