./devel/ogre, Object-Oriented Graphics Rendering Engine

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Branch: pkgsrc-2017Q3, Version: 1.6.3nb14, Package name: ogre-1.6.3nb14, Maintainer: pkgsrc-users

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and more
intuitive for developers to produce games and demos utilising 3D hardware.
The class library abstracts all the details of using the underlying system
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.


Required to run:
[devel/devIL]

Required to build:
[x11/xextproto] [x11/inputproto] [x11/glproto] [x11/damageproto] [x11/renderproto] [x11/xf86driproto] [x11/xproto] [x11/fixesproto4] [x11/dri2proto] [x11/randrproto] [x11/xf86vidmodeproto]

Master sites:

SHA1: 0bde8f8d982151c561e9e6c9ccb51e0d19b5eab6
RMD160: e1e16c152d5cb3141e306e4886092b5675695e9a
Filesize: 40810.601 KB

Version history: (Expand)