Path to this page:
./
graphics/box2d,
2D physics engine for games
Branch: pkgsrc-2021Q1,
Version: 2.4.1,
Package name: box2d-2.4.1,
Maintainer: ryoonBox2D is a 2D physics engine for games.
Features:
Collision
Continuous collision detection
Contact callbacks: begin, end, pre-solve, post-solve
Convex polygons and circles
Multiple shapes per body
One-shot contact manifolds
Dynamic tree broadphase
Efficient pair management
Fast broadphase AABB queries
Collision groups and categories
Physics
Continuous physics with time of impact solver
Persistent body-joint-contact graph
Island solution and sleep management
Contact, friction, and restitution
Stable stacking with a linear-time solver
Revolute, prismatic, distance, pulley, gear, mouse joint,
and other joint types
Joint limits, motors, and friction
Momentum decoupled position correction
Fairly accurate reaction forces/impulses
System
Small block and stack allocators
Centralized tuning parameters
Highly portable C++ with no use of STL containers
Master sites:
SHA1: bcf50ce79a21340388894cef522871b14926ad2d
RMD160: 052f805c1a9c7b788d97f8ca1417f8d2cd4f73ec
Filesize: 1195.816 KB
Version history: (Expand)
- (2021-03-30) Package added to pkgsrc.se, version box2d-2.4.1 (created)