./graphics/box2d, 2D physics engine for games

[ CVSweb ] [ Homepage ] [ RSS ] [ Required by ] [ Add to tracker ]

Branch: pkgsrc-2022Q2, Version: 2.4.1, Package name: box2d-2.4.1, Maintainer: ryoon

Box2D is a 2D physics engine for games.

Continuous collision detection
Contact callbacks: begin, end, pre-solve, post-solve
Convex polygons and circles
Multiple shapes per body
One-shot contact manifolds
Dynamic tree broadphase
Efficient pair management
Fast broadphase AABB queries
Collision groups and categories

Continuous physics with time of impact solver
Persistent body-joint-contact graph
Island solution and sleep management
Contact, friction, and restitution
Stable stacking with a linear-time solver
Revolute, prismatic, distance, pulley, gear, mouse joint,
and other joint types
Joint limits, motors, and friction
Momentum decoupled position correction
Fairly accurate reaction forces/impulses

Small block and stack allocators
Centralized tuning parameters
Highly portable C++ with no use of STL containers

Master sites:

Filesize: 1195.816 KB

Version history: (Expand)