./games/pmars, The official Core Wars simulator

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Branch: CURRENT, Version: 0.9.2, Package name: pmars-0.9.2, Maintainer: pkgsrc-users

Core War is a game in which two or more virus-like programs fight against
each other in a simulated memory space or core.

Core War programs are written in an assembly language called Redcode which is
interpreted by a Core War simulator or MARS (Memory Array Redcode Simulator).

The object of the game is to prevent the other program(s) from executing.


Required to build:
[pkgtools/x11-links]

Master sites:

SHA1: b49162a4f63ed6c4e94e28b762c41ff73057b99f
RMD160: d0f6ca86633424b10d54b418ee371fd6bf987e35
Filesize: 154.702 KB

Version history: (Expand)


CVS history: (Expand)


   2016-06-20 01:02:06 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Also specify the directory for ld itself to check for libX11.
   2016-06-11 23:23:28 by Kamil Rytarowski | Files touched by this commit (1)
Log message:
Improve style of games/pmars/Makefile

BUILD_DIRS=            src

is equivalent to:

BUILD_MAKE_FLAGS+=     -C src

"${COMPILER_RPATH_FLAG}${X11BASE}/lib"

is preferred over:

-Wl,-rpath,${BUILDLINK_PREFIX.libX11}/lib

No functional change (on NetBSD).

Pointed out by <joerg>
   2016-06-11 20:43:24 by Kamil Rytarowski | Files touched by this commit (4)
Log message:
Import pmars-0.9.2 as games/pmars

Core War is a game in which two or more virus-like programs fight against
each other in a simulated memory space or core.

Core War programs are written in an assembly language called Redcode which is
interpreted by a Core War simulator or MARS (Memory Array Redcode Simulator).

The object of the game is to prevent the other program(s) from executing.
   2016-06-11 20:41:56 by Kamil Rytarowski | Files touched by this commit (5)
Log message:
Import pmars-0.9.2 as games/pmars

Core War is a game in which two or more virus-like programs fight against
each other in a simulated memory space or core.

Core War programs are written in an assembly language called Redcode which is
interpreted by a Core War simulator or MARS (Memory Array Redcode Simulator).

The object of the game is to prevent the other program(s) from executing.