./graphics/nvidia-texture-tools, Texture processing tools with support for Direct3D 10 and 11 formats

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Branch: CURRENT, Version: 2.1.0, Package name: nvidia-texture-tools-2.1.0, Maintainer: pkgsrc-users

NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines. The primary features of the library are mipmap and
normal map generation, format conversion and DXT compression.


Required to run:
[graphics/tiff]

Required to build:
[pkgtools/cwrappers]

Master sites:

SHA1: e4af0b4a7503c79ffa2c442c0eb1d6565fce7912
RMD160: e17be1052efbfb45956759a0479a4bf00e3988c3
Filesize: 42368.191 KB

Version history: (Expand)


CVS history: (Expand)


   2016-09-20 01:28:02 by Kamil Rytarowski | Files touched by this commit (9) | Package removed
Log message:
Update to nvidia-texture-tools to 2.1.0

pkgsrc changes:
Drop all local patches as merged
Depend on upstreamed support for NetBSD

There is no particular upstream changelog, it's a first tag in 5 years
with all the patches applied. The major benefit is to unload software
from bundling a custom patched (without NetBSD support) version of nvtt.
   2016-09-18 19:15:02 by Kamil Rytarowski | Files touched by this commit (1)
Log message:
Remove pkgsrc-wip reference
   2016-09-18 19:08:20 by Kamil Rytarowski | Files touched by this commit (11)
Log message:
Import nvidia-texture-tools-2.0.8 as graphics/nvidia-texture-tools

NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines.  The primary features of the library are mipmap and
normal map generation, format conversion and DXT compression.