./graphics/ptex, Per-Face Texture Mapping for Production Rendering

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Branch: CURRENT, Version: 2.1.28, Package name: ptex-2.1.28, Maintainer: pkgsrc-users

Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:

- No UV assignment is required! Ptex applies a separate texture to each face
of a subdivision or polygon mesh.

- The Ptex file format can efficiently store hundreds of thousands of texture
images in a single file.

- The Ptex API provides cached file I/O and high-quality filtering, everything
that is needed to easily add Ptex support to a production-quality renderer
or texture authoring application.


Required to build:
[pkgtools/cwrappers]

Master sites:

SHA1: 67ba20b98247a12f075631b6e65271953e519eda
RMD160: eecce0d629551a827a866c63e2ca17651deef5fd
Filesize: 298.171 KB

Version history: (Expand)


CVS history: (Expand)


   2017-02-15 01:54:50 by Joerg Sonnenberger | Files touched by this commit (2)
Log message:
Add missing header.
   2016-12-03 21:17:57 by Sebastian Wiedenroth | Files touched by this commit (1)
Log message:
needs zlib
   2016-10-18 04:47:17 by Kamil Rytarowski | Files touched by this commit (6)
Log message:
Import ptex-2.1.28 as graphics/ptex.

Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:

 - No UV assignment is required! Ptex applies a separate texture to each face
   of a subdivision or polygon mesh.

 - The Ptex file format can efficiently store hundreds of thousands of texture
   images in a single file.

 - The Ptex API provides cached file I/O and high-quality filtering, everything
   that is needed to easily add Ptex support to a production-quality renderer
   or texture authoring application.