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./wip/SDL2, Simple DirectMedia Layer is a cross-platform multimedia library

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Branch: CURRENT, Version: 9108, Package name: SDL2-2.0.3-9108, Maintainer: pkgsrc-users

Simple DirectMedia Layer is a cross-platform development library designed to
provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog and many
Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for
other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available
for several other languages, including C# and Python.

SDL 2.0 is distributed under the zlib license. This license allows you to use
SDL freely in any software.


Required to run:
[devel/libusb]

Required to build:
[pkgtools/x11-links] [x11/xproto]

Package options: oss, x11

Master sites:

SHA1: ee705351f22b4c1fd5cfcb36a0de82bb0fed4a43
RMD160: ad8b87b4123556477cc268a80a4f7371f4eae7b0
Filesize: 5810.62 KB

Version history: (Expand)


CVS history: (Expand)


   2014-08-29 03:36:58 by othyro | Files touched by this commit (3)
Log message:
Updated to latest revision. Some extra headers for OpenGLES2.
   2014-05-04 02:10:41 by othyro | Files touched by this commit (3)
Log message:
Update to current version. No changelogs still.
   2014-03-11 04:47:37 by othyro | Files touched by this commit (4)
Log message:
Updated to latest minor revision, 8297. One patch required updating.
   2014-03-01 19:55:02 by othyro | Files touched by this commit (3)
Log message:
Update to latest release, SDL2-2.0.2-8239. Shared library name change.
   2014-02-17 01:08:35 by othyro | Files touched by this commit (5)
Log message:
---------------------------------------------------------------------------
2.0.2:
---------------------------------------------------------------------------
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of Game Controller mappings from a file:    
    SDL_GameControllerAddMappingsFromFile
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
  them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
  
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
  the driver or emulated through ANGLE)

Android:
* Joystick support (minimum SDK version required to build SDL is now 12, 
  the required runtime version remains at 10, but on such devices joystick 
  support won't be available).
* Hotplugging support for joysticks

Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
   2014-02-02 22:44:32 by othyro | Files touched by this commit (5)
Log message:
Updated to latest minor revision, 2.0.1.8147. Shared library name changes.
Updated patch-CMakeLists.txt due to source file change.
   2013-12-29 06:51:35 by othyro | Files touched by this commit (8)
Log message:
Sync'ing adam@'s changes in devel/SDL2 here. Updated to latest revision.
   2013-08-12 03:25:20 by othyro | Files touched by this commit (3)
Log message:
Update to latest revision. More/better/faster. Shared library name change
in this one.