./wip/smw, Super Mario War - stomp the Marios

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Branch: CURRENT, Version: 1.8beta2nb2, Package name: smw-1.8beta2nb2, Maintainer: pkgsrc-users

Super Mario War is a Super Mario multiplayer game. The goal is to
stomp as many other Marios as possible to win the game. It's a
tribute to Nintendo and the game Mario War by Samuele Poletto.

The game uses artwork and sounds from Nintendo games. We hope that
this noncommercial fangame qualifies as fair use work. We just
wanted to create this game to show how much we adore Nintendo's
characters and games.


Required to run:
[graphics/SDL_image] [audio/SDL_mixer] [devel/SDL]

Required to build:
[pkgtools/x11-links] [x11/glproto] [x11/renderproto] [x11/xproto] [x11/xf86vidmodeproto] [x11/xf86driproto] [x11/damageproto] [x11/inputproto] [x11/xextproto] [x11/randrproto] [x11/dri2proto] [x11/fixesproto4] [pkgtools/cwrappers]

Master sites:

SHA1: a0f836505c08c324c7184a0acc94fa43e8a7b0b0
RMD160: 4b50737b8c0b1b6bec6dbbb66cc1b0cbca34ce8c
Filesize: 14622.688 KB

Version history: (Expand)


CVS history: (Expand)


   2012-10-07 18:23:08 by Aleksej Saushev | Files touched by this commit (87)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
Mark packages that don't or might probably not have staged installation.
   2010-06-14 00:47:10 by Thomas Klausner | Files touched by this commit (235) | Package updated
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2010-05-01 21:49:26 by Thomas Klausner | Files touched by this commit (6) | Imported package
Log message:
Initial import of smw-1.8beta2:

Super Mario War is a Super Mario multiplayer game.  The goal is to
stomp as many other Marios as possible to win the game.  It's a
tribute to Nintendo and the game Mario War by Samuele Poletto.

The game uses artwork and sounds from Nintendo games. We hope that
this noncommercial fangame qualifies as fair use work. We just
wanted to create this game to show how much we adore Nintendo's
characters and games.

Package is unfinished due to compilation errors:
_src/gamemodes.cpp: In member function 'virtual void CGM_ShyGuyTag::think()':
_src/gamemodes.cpp:1259: warning: unused variable 'playwarning'
_src/player.h:500: warning: 'MO_SuperFireball' is already a friend of 'CPlayer'
_src/ai.cpp: In member function 'virtual void CPlayerAI::Think(COutputControl*)':
_src/ai.cpp:348: error: no match for 'operator=' in 'itr = \ 
((CPlayerAI*)this)->CPlayerAI::attentionObjects.std::map<_Key, _Tp, \ 
_Compare, _Alloc>::erase [with _Key = int, _Tp = AttentionObject*, _Compare = \ 
std::less<int>, _Alloc = std::allocator<std::pair<const int, \ 
AttentionObject*> >](itr)'
/usr/include/g++/bits/stl_tree.h:152: note: candidates are: \ 
std::_Rb_tree_iterator<std::pair<const int, AttentionObject*> >& \ 
std::_Rb_tree_iterator<std::pair<const int, AttentionObject*> \ 
>::operator=(const std::_Rb_tree_iterator<std::pair<const int, \ 
AttentionObject*> >&)
gmake: *** [build/ai.o] Error 1